// ========================================================================== // /* protected - Override & Unity API */ public void IUIObject_HasButton_OnClickButton(EUIButton eButtonName) { switch (eButtonName) { case EUIButton.Button_Exit: DoCloseCredit(); break; default: break; } }
/* public - Field declaration */ /* protected & private - Field declaration */ // ========================================================================== // /* public - [Do] Function * 외부 객체가 호출(For External class call)*/ // ========================================================================== // /* protected - Override & Unity API */ public void IUIObject_HasButton_OnClickButton(EUIButton eButtonName) { switch (eButtonName) { case EUIButton.Button_GameStart: SceneManager.LoadScene(1); break; case EUIButton.Button_Credit: TitleManager.instance.DoShowHide_Panel(TitleManager.EUIPanel.Panel_Title, false); TitleManager.instance.DoShowHide_Panel(TitleManager.EUIPanel.Panel_Credit, true); break; case EUIButton.Button_Exit: Application.Quit(); break; } }
private void ShowUiButton(EUIButton euiButton) { buttonui.gameObject.SetActive(true); buttonui.sprite = buttonsImages[(int)euiButton]; buttonui.SetNativeSize(); }