Exemple #1
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 public void SetEndTickGroup(ETickingGroup endTickGroup)
 {
     EndTickGroup = endTickGroup;
 }
Exemple #2
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 /// <summary>
 /// Sets the ticking group for this actor.
 /// @param NewTickGroup the new value to assign
 /// </summary>
 public extern void SetTickGroup(ETickingGroup NewTickGroup);
Exemple #3
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        // The following are helper functions to set values where a FTickFunction is a member with getters/setters which make it difficult to set properties
        // without first creating a local variable (though doing so is slightly better as each access the property has to read from native memory)

        public void SetTickGroup(ETickingGroup tickGroup)
        {
            TickGroup = tickGroup;
        }
Exemple #4
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 /// <summary>Changes the ticking group for this component</summary>
 public void SetTickGroup(ETickingGroup NewTickGroup)
 {
     CheckIsValid();
     SetTickGroup(_this.Get(), (int)NewTickGroup);
 }