public void SetEndTickGroup(ETickingGroup endTickGroup) { EndTickGroup = endTickGroup; }
/// <summary> /// Sets the ticking group for this actor. /// @param NewTickGroup the new value to assign /// </summary> public extern void SetTickGroup(ETickingGroup NewTickGroup);
// The following are helper functions to set values where a FTickFunction is a member with getters/setters which make it difficult to set properties // without first creating a local variable (though doing so is slightly better as each access the property has to read from native memory) public void SetTickGroup(ETickingGroup tickGroup) { TickGroup = tickGroup; }
/// <summary>Changes the ticking group for this component</summary> public void SetTickGroup(ETickingGroup NewTickGroup) { CheckIsValid(); SetTickGroup(_this.Get(), (int)NewTickGroup); }