Exemple #1
0
 private string getCornerTileKey(int x, int y, ETerrainType type)
 {
     return((terrainMap[x + 1, y + 1] == (int)type ? 1 : 0) + ""
            + (terrainMap[x + 1, y - 1] == (int)type ? 1 : 0) + ""
            + (terrainMap[x - 1, y - 1] == (int)type ? 1 : 0) + ""
            + (terrainMap[x - 1, y + 1] == (int)type ? 1 : 0));
 }
Exemple #2
0
        private String GetFoodStepAudioID()
        {
            MovingEntity movingEntity = (MovingEntity)MyController;
            Grid         grid         = LegacyLogic.Instance.MapLoader.Grid;
            GridSlot     slot         = grid.GetSlot(movingEntity.Position);
            String       text         = null;
            ETerrainType terrainType  = slot.TerrainType;

            if ((terrainType & ETerrainType.WATER) > ETerrainType.NONE)
            {
                text = m_foodstepSoundWater;
            }
            else if ((terrainType & ETerrainType.ROUGH) > ETerrainType.NONE)
            {
                text = m_foodstepSoundRough;
            }
            else if ((terrainType & ETerrainType.FOREST) > ETerrainType.NONE)
            {
                text = m_foodstepSoundForest;
            }
            else if ((terrainType & ETerrainType.LAVA) > ETerrainType.NONE)
            {
                text = m_foodstepSoundLava;
            }
            if (String.IsNullOrEmpty(text))
            {
                text = "Move_Party";
            }
            return(text);
        }
Exemple #3
0
        private static ETerrainType getTerrainOfNeighbours(int x, int y, int[,] terrainMap)
        {
            Dictionary <ETerrainType, int> count = new Dictionary <ETerrainType, int>();

            count.Add(ETerrainType.DESERT, 0);
            count.Add(ETerrainType.GRASS, 0);
            foreach (var vec in bounds)
            {
                ETerrainType terrain = (ETerrainType)terrainMap[x + (int)vec.X, y + (int)vec.Y];
                if (count.ContainsKey(terrain))
                {
                    count[terrain]++;
                }
            }

            ETerrainType chosenTerrain = ETerrainType.GRASS;
            int          highestCount  = 0;

            foreach (var entry in count)
            {
                if (entry.Value > highestCount)
                {
                    chosenTerrain = entry.Key;
                    highestCount  = entry.Value;
                }
            }

            return(chosenTerrain);
        }
Exemple #4
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 private static bool isNextTo(int x, int y, int[,] terrainMap, ETerrainType type)
 {
     return(terrainMap[x - 1, y] == (int)type ||
            terrainMap[x, y + 1] == (int)type ||
            terrainMap[x + 1, y] == (int)type ||
            terrainMap[x, y - 1] == (int)type ||
            terrainMap[x - 1, y - 1] == (int)type ||
            terrainMap[x + 1, y - 1] == (int)type ||
            terrainMap[x + 1, y + 1] == (int)type ||
            terrainMap[x - 1, y + 1] == (int)type);
 }
Exemple #5
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        public Sprite GetLandSpriteVariation(ETerrainType terrainType)
        {
            Land land = null;

            if (landsDictionary.TryGetValue(terrainType, out land))
            {
                if (land != null)
                {
                    int amount = land.variations.Count;
                    int index  = Random.Range(0, amount);

                    return(land.variations[index]);
                }
            }

            return(null);
        }
 private void OnMoveEntity(Object p_sender, EventArgs p_args)
 {
     if (p_sender is Party)
     {
         Party        party       = LegacyLogic.Instance.WorldManager.Party;
         ETerrainType terrainType = LegacyLogic.Instance.MapLoader.Grid.GetSlot(party.Position).TerrainType;
         foreach (QuestStep questStep in m_quests)
         {
             if (questStep.QuestState == EQuestState.ACTIVE && questStep.PartyMoved(terrainType))
             {
                 LegacyLogic.Instance.EventManager.InvokeEvent(this, EEventType.QUESTLOG_CHANGED, new QuestChangedEventArgs(QuestChangedEventArgs.Type.COMPLETED_OBJECTIVE, questStep));
                 if (questStep.CheckFinished())
                 {
                     FinalizeStep(questStep);
                 }
             }
         }
     }
 }
 protected override void ParseExtra(String p_extra)
 {
     String[] array = p_extra.Split(new Char[]
     {
         ','
     });
     if (array.Length != 2)
     {
         throw new FormatException(String.Concat(new Object[]
         {
             "Could not parse interaction params ",
             p_extra,
             " because it contains ",
             array.Length,
             " arguments instead of ",
             2
         }));
     }
     m_oldTerrain = (ETerrainType)Enum.Parse(typeof(ETerrainType), array[0]);
     m_newTerrain = (ETerrainType)Enum.Parse(typeof(ETerrainType), array[1]);
 }
Exemple #8
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        public Grid(Int32 p_width, Int32 p_height, EMapType p_mapType)
        {
            Width  = p_width;
            Height = p_height;
            Type   = p_mapType;
            ETerrainType defaultTerrain = GetDefaultTerrain(Type);

            m_slots = new GridSlot[Height][];
            for (Int32 i = 0; i < Height; i++)
            {
                m_slots[i] = new GridSlot[Width];
                for (Int32 j = 0; j < Width; j++)
                {
                    GridSlot gridSlot = new GridSlot();
                    gridSlot.Position    = new Position(j, i);
                    gridSlot.TerrainType = defaultTerrain;
                    gridSlot.InitTransitionTypes();
                    m_slots[i][j] = gridSlot;
                }
            }
            InitConnections();
        }
Exemple #9
0
 public Biome(Vector2 position, int radius, ETerrainType type)
 {
     this.position = position;
     this.radius   = radius;
     this.type     = type;
 }
 public void Load(SaveGameData p_data)
 {
     Type    = (ETerrainType)p_data.Get <Int32>("TerrainType", 0);
     Visited = p_data.Get <Boolean>("Visited", false);
     Height  = p_data.Get <Single>("Height", Single.MaxValue);
 }
 public TerrainTypeData(ETerrainType p_type, Boolean p_visited, Single p_height)
 {
     Type    = p_type;
     Visited = p_visited;
     Height  = p_height;
 }
 private static void ResolveColumnValue(Object sender, ColumnValueResolveEventArg e)
 {
     if (e.Type == typeof(Resistance[]))
     {
         String[]          array = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         List <Resistance> list  = new List <Resistance>(array.Length / 2);
         for (Int32 i = 1; i < array.Length; i += 2)
         {
             Resistance item;
             item.Type  = (EDamageType)Enum.Parse(typeof(EDamageType), array[i - 1], true);
             item.Value = Int32.Parse(array[i], CultureInfo.InvariantCulture);
             list.Add(item);
         }
         e.Output = list.ToArray();
     }
     else if (e.Type == typeof(DamageData[]))
     {
         String[]          array2 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         List <DamageData> list2  = new List <DamageData>(array2.Length / 3);
         for (Int32 j = 2; j < array2.Length; j += 3)
         {
             EDamageType p_type    = (EDamageType)Enum.Parse(typeof(EDamageType), array2[j - 2], true);
             Int32       p_minimum = Int32.Parse(array2[j - 1]);
             Int32       p_maximum = Int32.Parse(array2[j]);
             DamageData  item2     = new DamageData(p_type, p_minimum, p_maximum);
             list2.Add(item2);
         }
         e.Output = list2.ToArray();
     }
     else if (e.Type == typeof(NpcEffect[]))
     {
         String[]         array3 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         List <NpcEffect> list3  = new List <NpcEffect>(array3.Length / 4);
         for (Int32 k = 3; k < array3.Length; k += 4)
         {
             ETargetCondition   p_targetEffect = (ETargetCondition)Enum.Parse(typeof(ETargetCondition), array3[k - 3], true);
             EEffectPeriodicity p_effectType   = (EEffectPeriodicity)Enum.Parse(typeof(EEffectPeriodicity), array3[k - 2], true);
             Single             p_effectValue  = Single.Parse(array3[k - 1]);
             Int32     p_effectPrice           = Int32.Parse(array3[k]);
             NpcEffect item3 = new NpcEffect(p_targetEffect, p_effectType, p_effectValue, p_effectPrice);
             list3.Add(item3);
         }
         e.Output = list3.ToArray();
     }
     else if (e.Type == typeof(IntRange))
     {
         String[] array4 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         IntRange zero   = IntRange.Zero;
         if (array4.Length == 1)
         {
             zero.Min = (zero.Max = Int32.Parse(array4[0]));
         }
         else if (array4.Length > 1)
         {
             zero.Min = Int32.Parse(array4[0]);
             zero.Max = Int32.Parse(array4[1]);
         }
         e.Output = zero;
     }
     else if (e.Type == typeof(FloatRange))
     {
         String[]   array5 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         FloatRange zero2  = FloatRange.Zero;
         if (array5.Length == 1)
         {
             zero2.Min = (zero2.Max = Single.Parse(array5[0]));
         }
         else if (array5.Length > 1)
         {
             zero2.Min = Single.Parse(array5[0]);
             zero2.Max = Single.Parse(array5[1]);
         }
         e.Output = zero2;
     }
     else if (e.Type == typeof(MonsterStaticData.SpellData[]))
     {
         String[] array6 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         List <MonsterStaticData.SpellData> list4 = new List <MonsterStaticData.SpellData>(array6.Length / 4);
         for (Int32 l = 2; l < array6.Length; l += 4)
         {
             String p_animationClipName = array6[l - 2];
             Int32  p_spellID           = Int32.Parse(array6[l - 1]);
             Int32  p_spellProbability  = Int32.Parse(array6[l]);
             Int32  p_level             = Int32.Parse(array6[l + 1]);
             list4.Add(new MonsterStaticData.SpellData(p_animationClipName, p_spellID, p_spellProbability, p_level));
         }
         e.Output = list4.ToArray();
     }
     else if (e.Type == typeof(MonsterStaticData.ExtraDamage))
     {
         String[] array7 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         if (array7.Length > 0)
         {
             MonsterStaticData.ExtraDamage extraDamage = new MonsterStaticData.ExtraDamage((EDamageType)Enum.Parse(typeof(EDamageType), array7[0], true), Int32.Parse(array7[1]));
             e.Output = extraDamage;
         }
     }
     else if (e.Type == typeof(ItemOffer[]))
     {
         String[]    array8 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         ItemOffer[] array9 = new ItemOffer[array8.Length / 3];
         for (Int32 m = 0; m < array9.Length; m++)
         {
             EDataType p_itemType     = (EDataType)Enum.Parse(typeof(EDataType), array8[m * 3], true);
             Int32     p_itemID       = Int32.Parse(array8[m * 3 + 1]);
             Int32     p_itemQuantity = Int32.Parse(array8[m * 3 + 2]);
             array9[m] = new ItemOffer(p_itemType, p_itemID, p_itemQuantity);
         }
         e.Output = array9;
     }
     else if (e.Type == typeof(Position))
     {
         String[] array10  = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         Position position = default(Position);
         if (array10.Length == 2)
         {
             position.X = Int32.Parse(array10[0]);
             position.Y = Int32.Parse(array10[1]);
         }
         e.Output = position;
     }
     else if (e.Type == typeof(EquipmentData[]))
     {
         String[]        array11 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         EquipmentData[] array12 = new EquipmentData[array11.Length / 2];
         for (Int32 n = 0; n < array12.Length; n++)
         {
             EDataType p_type2    = (EDataType)Enum.Parse(typeof(EDataType), array11[n * 2], true);
             Int32     p_staticId = Int32.Parse(array11[n * 2 + 1]);
             array12[n] = new EquipmentData(p_type2, p_staticId);
         }
         e.Output = array12;
     }
     else if (e.Type == typeof(SteadyLoot[]))
     {
         String[]     array13 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         SteadyLoot[] array14 = new SteadyLoot[array13.Length / 5];
         for (Int32 num = 0; num < array14.Length; num++)
         {
             EDataType p_itemClass  = (EDataType)Enum.Parse(typeof(EDataType), array13[num * 5], true);
             Int32     p_itemID2    = Int32.Parse(array13[num * 5 + 1]);
             Int32     p_min        = Int32.Parse(array13[num * 5 + 2]);
             Int32     p_max        = Int32.Parse(array13[num * 5 + 3]);
             Single    p_dropChance = Single.Parse(array13[num * 5 + 4]);
             array14[num] = new SteadyLoot(p_itemClass, p_itemID2, p_min, p_max, p_dropChance);
         }
         e.Output = array14;
     }
     else if (e.Type == typeof(ModelProbability[]))
     {
         String[]           array15 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         ModelProbability[] array16 = new ModelProbability[array15.Length / 2];
         for (Int32 num2 = 0; num2 < array16.Length; num2++)
         {
             String    text         = array15[num2 * 2];
             Int32     p_modelLevel = Int32.Parse(text.Substring(0, 1));
             ESubModel p_subModel   = (ESubModel)Enum.Parse(typeof(ESubModel), text.Substring(1, 1), true);
             Single    p_weight     = Single.Parse(array15[num2 * 2 + 1]);
             array16[num2] = new ModelProbability(p_modelLevel, p_subModel, p_weight);
         }
         e.Output = array16;
     }
     else if (e.Type == typeof(EnchantmentProbability[]))
     {
         String[] array17 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         EnchantmentProbability[] array18 = new EnchantmentProbability[array17.Length / 2];
         for (Int32 num3 = 0; num3 < array18.Length; num3++)
         {
             Int32  p_modelLevel2 = Int32.Parse(array17[num3 * 2]);
             Single p_weight2     = Single.Parse(array17[num3 * 2 + 1]);
             array18[num3] = new EnchantmentProbability(p_modelLevel2, p_weight2);
         }
         e.Output = array18;
     }
     else if (e.Type == typeof(StepsOnTerrainData))
     {
         StepsOnTerrainData empty   = StepsOnTerrainData.Empty;
         String[]           array19 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         if (array19.Length == 2)
         {
             Int32        p_numberOfSteps = Int32.Parse(array19[0]);
             ETerrainType p_type3         = (ETerrainType)Enum.Parse(typeof(ETerrainType), array19[1], true);
             empty = new StepsOnTerrainData(p_numberOfSteps, p_type3);
         }
         e.Output = empty;
     }
     else if (e.Type == typeof(MonsterAbilityID[]))
     {
         String[]           array20 = e.Value.Split(s_Seperator, StringSplitOptions.RemoveEmptyEntries);
         MonsterAbilityID[] array21 = new MonsterAbilityID[array20.Length / 2];
         for (Int32 num4 = 0; num4 < array21.Length; num4++)
         {
             MonsterAbilityID monsterAbilityID;
             monsterAbilityID.AbilityType = (EMonsterAbilityType)Enum.Parse(typeof(EMonsterAbilityType), array20[num4 * 2]);
             monsterAbilityID.Level       = Int32.Parse(array20[num4 * 2 + 1]);
             array21[num4] = monsterAbilityID;
         }
         e.Output = array21;
     }
 }
Exemple #13
0
 private bool checkTerrain(int x, int y, ETerrainType type)
 {
     return(terrainMap[x, y] == (int)type);
 }
Exemple #14
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 public StepsOnTerrainData(Int32 p_numberOfSteps, ETerrainType p_type)
 {
     NumberOfSteps = p_numberOfSteps;
     TerrainType   = p_type;
 }