Exemple #1
0
        public AudioClip GetSound(Vector3 worldPos, ETerrainSoundType soundType)
        {
            int       soundId = GetSoundId(worldPos, soundType);
            AudioClip audio   = null;

            _dictSounds.TryGetValue(soundId, out audio);
            return(audio);
        }
Exemple #2
0
        public int GetSoundId(Vector3 worldPos, ETerrainSoundType soundType)
        {
            int textureId = GetId(worldPos);
            TerrainTextureTypeConfigItem texture = GetTextureType(textureId);

            if (null != texture)
            {
                switch (soundType)
                {
                case ETerrainSoundType.Normal:
                    return(texture.SoundInfo.Normal);

                case ETerrainSoundType.Brake:
                    return(texture.SoundInfo.Brake);

                case ETerrainSoundType.Walk:
                    int[] ids = texture.SoundInfo.WalkIds;
                    if (null != ids && ids.Length > 0)
                    {
                        return(ids[_randGen.Next(ids.Length)]);
                    }
                    break;

                case ETerrainSoundType.Squat:
                    var squatIds = texture.SoundInfo.SquatIds;
                    if (null != squatIds && squatIds.Length > 0)
                    {
                        return(squatIds[_randGen.Next(squatIds.Length)]);
                    }
                    break;

                case ETerrainSoundType.Crawl:
                    var crawIds = texture.SoundInfo.CrawlIds;
                    if (null != crawIds && crawIds.Length > 0)
                    {
                        return(crawIds[_randGen.Next(crawIds.Length)]);
                    }
                    break;

                case ETerrainSoundType.Land:
                    return(texture.SoundInfo.Land);
                }
            }
            return(_defaultSoundId);
        }
Exemple #3
0
        private SoundConfigItem ConvertTerrainSound(PlayerEntity playerEntity, ETerrainSoundType soundType)
        {
            var myTerrain = _terrainManager.GetTerrain(_mapConfigManager.SceneParameters.Id);
            var id        = myTerrain.GetSoundId(playerEntity.position.Value, soundType);

            if (id > 0)
            {
                return(_soundConfigManager.GetSoundById(id));
            }
            else
            {
                if (Logger.IsWarnEnabled)
                {
                    Logger.WarnFormat("no {0} sound assigned for terrain {1} in pos {2}", soundType, myTerrain, playerEntity.position.Value);
                }
                return(null);
            }
        }