public void CheckWindowSnapping(ET_GUIWindow window) // Window snapping { Vector2 closestSnapPos; foreach (ET_GUIWindow win in m_AllWindows) { //if( win.m_WindowGUI_Rect) } }
public void SoloToggle(ET_GUIWindow win) { if (m_SoloWindow == win && m_SoloMode) // Incase solo is already active then it deactivates. So the solo { DisableSoloMode(); } else { m_SoloMode = true; m_SoloWindow = win; } }
void Start() { m_GUIWindow = gameObject.GetComponent <ET_GUIWindow>() as ET_GUIWindow; // Add GUI window componant m_GUIWindow.Init("OSC Settings", gameObject, KeyCode.O); // Initalize GUI Window m_OSCMute = new OSCListener("/osc/mute"); // Setup the osc muste listener Debug.Log("My IP: " + Network.player.ipAddress); if (m_AutoSaveLoad) { Load("AutoSave"); } else { StartServer(m_ServerPort); // Start server } m_ServerPort = m_Server.LocalPort; tempPortIn = m_Server.LocalPort.ToString(); // Set the temp port in to display in GUI }
/* * public void RegisterMenu( GUI_Menu menu ) * { * m_Menus.Add( menu ); * } */ public void RegisterWindow(ET_GUIWindow window) { m_AllWindows.Add(window); }