public DurationSKill(Component addToDispose, ESkillTag type, float cooldown = 0, float dutation = 0) : base(addToDispose, type, cooldown) { }
public NeSkill(Component addToDispose, ESkillTag type, float cooldown = 0) { _cooldown.Init(cooldown); _type = type; }
public NormalSKill(Component addToDispose, ESkillTag type, float cooldown = 0) : base(addToDispose, type, cooldown) { }