public void setCurrentOffenseType(ESkillOffense offense)
 {
     if (offense == ESkillOffense.SINGLE)
     {
         if (currentOffense != ESkillOffense.SINGLE)
         {
             currentOffense = ESkillOffense.SINGLE;
             setDepthEnemy();
         }
     }
     else //AOE
     {
         if (currentOffense != ESkillOffense.AOE)
         {
             currentOffense = ESkillOffense.AOE;
             setDepthEnemy();
         }
     }
 }
 void Start()
 {
     currentOffense   = ESkillOffense.AOE;
     dragonController = PlayDragonManager.Instance.PlayerDragon.GetComponent <DragonController>();
     cameraRender     = PlayManager.Instance.tempInit.cameraRender.GetComponent <Camera>();
 }