public void setCurrentOffenseType(ESkillOffense offense) { if (offense == ESkillOffense.SINGLE) { if (currentOffense != ESkillOffense.SINGLE) { currentOffense = ESkillOffense.SINGLE; setDepthEnemy(); } } else //AOE { if (currentOffense != ESkillOffense.AOE) { currentOffense = ESkillOffense.AOE; setDepthEnemy(); } } }
void Start() { currentOffense = ESkillOffense.AOE; dragonController = PlayDragonManager.Instance.PlayerDragon.GetComponent <DragonController>(); cameraRender = PlayManager.Instance.tempInit.cameraRender.GetComponent <Camera>(); }