// Token: 0x0600005A RID: 90 RVA: 0x000038B4 File Offset: 0x00001AB4 private void DrawProxy(ColliderProxy proxy, ref GameObject proxyFab1) { CBaseShape collider = proxy.Prefab.collider; Transform2D transform2D = proxy.Transform2D + proxy.Prefab.transform; EShape2D typeId = (EShape2D)collider.TypeId; EShape2D eshape2D = typeId; if (eshape2D != EShape2D.Circle) { if (eshape2D == EShape2D.OBB) { proxyFab1 = GameObject.CreatePrimitive(PrimitiveType.Cube); proxyFab1.transform.SetParent(base.transform, false); proxyFab1.transform.localScale = ((collider as COBB).size * 2).ToVector3XZ(proxy.Height); proxyFab1.transform.localPosition = transform2D.Pos3.ToVector3(); proxyFab1.transform.rotation = Quaternion.Euler(0f, transform2D.deg.ToFloat(), 0f); } } else { proxyFab1 = GameObject.CreatePrimitive(PrimitiveType.Cylinder); proxyFab1.transform.SetParent(base.transform, false); float num = (collider as CCircle).radius.ToFloat() * 2f; proxyFab1.transform.localScale = new Vector3(num, 2f, num); proxyFab1.transform.localPosition = transform2D.Pos3.ToVector3(); } }
public static unsafe void DrawGizmos(EShape2D shapeType, Circle *shape, Color color) { switch (shapeType) { case EShape2D.Circle: DrawCircle(*(Circle *)shape, color); break; case EShape2D.AABB: DrawAABB(*(AABB2D *)shape, color); break; case EShape2D.OBB: DrawOBB(*(OBB2D *)shape, color); break; } }