private void OnPlaySFX(ISignalParameters parameters) { ESfx sfx = (ESfx)parameters.GetParameter(GameParams.AUDIO_ID); this.source.clip = this.audioMap[sfx]; this.source.Play(); }
public AudioClip GetAudioClip(ESfx Key) { // if(gameClips.ContainsKey(Key)) return(gameClips[Key]); /* //else * { * Debug.LogWarning("Not Key for "+Key.ToString()); * return null; * }*/ }