public void LoadImmediately(string characterID, ESex sex, string jobID) { CharacterDB.Character character = CharacterDB.FindCharacter(characterID); if (character != null) { int index = character.IndexOfJob(jobID); if (string.IsNullOrEmpty(jobID) || index >= 0) { CharacterDB.Job job = character.Jobs[index]; if (!string.IsNullOrEmpty(job.BodyName)) { this.Body = (GameObject)Resources.Load <GameObject>("CH/BODY/" + job.BodyName); if (Object.op_Equality((Object)this.Body, (Object)null)) { Debug.LogError((object)("Failed to load " + job.BodyName)); } else { if (!string.IsNullOrEmpty(job.BodyTextureName)) { this.BodyTexture = (Texture2D)Resources.Load <Texture2D>("CH/BODYTEX/" + job.BodyTextureName); if (Object.op_Equality((Object)this.BodyTexture, (Object)null)) { Debug.LogError((object)("Failed to load " + job.BodyTextureName)); goto label_24; } } if (!string.IsNullOrEmpty(job.BodyAttachmentName)) { this.BodyAttachment = (GameObject)Resources.Load <GameObject>("CH/BODYOPT/" + job.BodyAttachmentName); if (Object.op_Equality((Object)this.BodyAttachment, (Object)null)) { Debug.LogError((object)("Failed to load " + job.BodyAttachmentName)); goto label_24; } } if (!string.IsNullOrEmpty(job.HeadName)) { this.Head = (GameObject)Resources.Load <GameObject>("CH/HEAD/" + job.HeadName); if (Object.op_Equality((Object)this.Head, (Object)null)) { Debug.LogError((object)("Failed to load " + job.HeadName)); goto label_24; } } if (!string.IsNullOrEmpty(job.HairName)) { this.Hair = (GameObject)Resources.Load <GameObject>("CH/HAIR/" + job.HairName); if (Object.op_Equality((Object)this.Hair, (Object)null)) { Debug.LogError((object)("Failed to load " + job.HairName)); goto label_24; } } if (!string.IsNullOrEmpty(job.HeadAttachmentName)) { this.HeadAttachment = (GameObject)Resources.Load <GameObject>("CH/HEADOPT/" + job.HeadAttachmentName); if (Object.op_Equality((Object)this.HeadAttachment, (Object)null)) { Debug.LogError((object)("Failed to load " + job.HeadAttachmentName)); goto label_24; } } this.HairColor0 = job.HairColor0; this.HairColor1 = job.HairColor1; return; } } } else { this.Body = (GameObject)Resources.Load <GameObject>("Units/" + sex.ToPrefix() + characterID); if (Object.op_Inequality((Object)this.Body, (Object)null)) { return; } Debug.LogError((object)("Failed to load " + sex.ToPrefix() + characterID)); } } label_24: this.Body = (GameObject)Resources.Load <GameObject>("Units/NULL"); this.BodyAttachment = (GameObject)null; this.BodyTexture = (Texture2D)null; this.Head = (GameObject)null; this.HeadAttachment = (GameObject)null; this.Hair = (GameObject)null; }