public ServerLoadSubResourceState(IContexts contexts, EServerSessionStates state, EServerSessionStates next) : base( contexts, (int)state, (int)next) { }
public ServerPreLoadState(IContexts contexts, EServerSessionStates state, EServerSessionStates next) : base( contexts, (int)state, (int)next) { }
public ServerLoadConfigurationState(IContexts contexts, EServerSessionStates state, EServerSessionStates next) : base( contexts, (int)state, (int)next) { }
public GameSessionState(IContexts contexts, ServerRoom room, EServerSessionStates state, EServerSessionStates next) : base(contexts, (int)state, (int)next) { this.room = room; }