/// <summary>
        /// Called when a collider (with isTrigger set to true) is within this collider.
        /// </summary>
        /// <param name="collidingObject">Colliding object.</param>
        public override bool OnTriggerExit(Collider collidingObject)
        {
            ES_Event_Int dataEvent = collisionEnterEvent as ES_Event_Int;

            if (dataEvent != null)
            {
                dataEvent.Value = -projectileDamage;
            }

            return(base.OnTriggerExit(collidingObject));
        }