public override void DidRangeBeacons(ESTBeaconManager manager, NSArray[] beacons, ESTBeaconRegion region)
            {
                if (beacons.Length > 0)
                {
                    if (vc.selectedBeacon == null)
                    {
                        // initially pick the closest beacon
                        vc.selectedBeacon = (ESTBeacon)beacons.GetValue(0);
                    }
                    else
                    {
                        for (int i = 0; i < beacons.Length; i++)
                        {
                            ESTBeacon cBeacon = (ESTBeacon)beacons.GetValue(i);

                            // update beacon if same as selected initially
                            if ((vc.selectedBeacon.Ibeacon.Major.UnsignedIntegerValue == cBeacon.Ibeacon.Major.UnsignedIntegerValue) &&
                                (vc.selectedBeacon.Ibeacon.Minor.UnsignedIntegerValue == cBeacon.Ibeacon.Minor.UnsignedIntegerValue))
                            {
                                vc.selectedBeacon = cBeacon;
                            }
                        }
                    }

                    // based on observation rssi is not getting bigger than -30
                    // so it changes from -30 to -100 so we normalize
                    float distFactor = ((float)vc.selectedBeacon.Ibeacon.Rssi + 30) / -70;

                    // calculate and set new y position
                    float newYPos = (vc.dotMinPos + distFactor * vc.dotRange);
                    vc.positionDot.Center = new PointF(vc.View.Bounds.Size.Width / 2, newYPos);
                }
            }
Exemple #2
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            public override void DidRangeBeacons(ESTBeaconManager manager, NSArray[] beacons, ESTBeaconRegion region)
            {
                if (beacons.Length > 0)
                {
                    if (selectedBeacon == null)
                    {
                        // initialy pick closest beacon
                        selectedBeacon = (ESTBeacon)beacons.GetValue(0);
                    }
                    else
                    {
                        for (int i = 0; i < beacons.Length; i++)
                        {
                            ESTBeacon cBeacon = (ESTBeacon)beacons.GetValue(i);
                            // update beacon if same as selected initially
                            if (selectedBeacon.Ibeacon.Major.UInt16Value == cBeacon.Ibeacon.Major.UInt16Value &&
                                selectedBeacon.Ibeacon.Minor.UInt16Value == cBeacon.Ibeacon.Minor.UInt16Value)
                            {
                                selectedBeacon = cBeacon;
                            }
                        }
                    }

                    // beacon array is sorted based on distance
                    // closest beacon is the first one
                    string labelTextStr = String.Format("Beacon: {0} \nMajor: {1}, Minor: {2}\nRSSI: {3}\nRegion: ",
                                                        selectedBeacon.Ibeacon.ProximityUuid.AsString(),
                                                        selectedBeacon.Ibeacon.Major.UInt16Value,
                                                        selectedBeacon.Ibeacon.Minor.UInt16Value,
                                                        selectedBeacon.Ibeacon.Rssi
                                                        );

                    // calculate and set new y position
                    switch (selectedBeacon.Ibeacon.Proximity)
                    {
                    case CLProximity.Unknown:
                        labelTextStr += "Unknown";
                        break;

                    case CLProximity.Immediate:
                        labelTextStr += "Immediate";
                        break;

                    case CLProximity.Near:
                        labelTextStr += "Near";
                        break;

                    case CLProximity.Far:
                        labelTextStr += "Far";
                        break;
                    }

                    NSString labelText = new NSString(labelTextStr);
                    _distanceLabel.Text = labelText;
                }
            }
            public override void DidRangeBeacons(ESTBeaconManager manager, NSArray[] beacons, ESTBeaconRegion region)
            {
                if (beacons.Length > 0)
                {
                    if (vc.selectedBeacon == null)
                    {
                        vc.selectedBeacon = (ESTBeacon)beacons.GetValue(0);
                    }
                    else
                    {
                        for (int i = 0; i < beacons.Length; i++)
                        {
                            ESTBeacon cBeacon = (ESTBeacon)beacons.GetValue(i);

                            // update beacon if same as selected initially
                            if ((vc.selectedBeacon.Ibeacon.Major.UnsignedIntegerValue == cBeacon.Ibeacon.Major.UnsignedIntegerValue) &&
                                (vc.selectedBeacon.Ibeacon.Minor.UnsignedIntegerValue == cBeacon.Ibeacon.Minor.UnsignedIntegerValue))
                            {
                                vc.selectedBeacon = cBeacon;
                            }
                        }
                    }

                    // beacon array is sorted based on distance
                    // closest beacon is the first one
                    string labelText = string.Format("Major: {0}, Minor: {1}\nRegion: ",
                                                     vc.selectedBeacon.Ibeacon.Major.UnsignedIntegerValue,
                                                     vc.selectedBeacon.Ibeacon.Minor.UnsignedIntegerValue);

                    // calculate and set new y position
                    switch (vc.selectedBeacon.Ibeacon.Proximity)
                    {
                    case CLProximity.Unknown:
                        labelText += "Unknown";
                        break;

                    case CLProximity.Immediate:
                        labelText += "Immediate";
                        break;

                    case CLProximity.Near:
                        labelText += "Near";
                        break;

                    case CLProximity.Far:
                        labelText += "Far";
                        break;

                    default:
                        break;
                    }

                    vc.distanceLabel.Text = labelText;
                }
            }
            public override void DidRangeBeacons(ESTBeaconManager manager, NSArray[] beacons, ESTBeaconRegion region)
            {
                if(beacons.Length > 0)
                {
                    if(selectedBeacon == null)
                    {
                        // initialy pick closest beacon
                        selectedBeacon = (ESTBeacon)beacons.GetValue(0);
                    }
                    else
                    {
                        for(int i=0;i<beacons.Length;i++)
                        {
                            ESTBeacon cBeacon = (ESTBeacon)beacons.GetValue(i);
                            // update beacon if same as selected initially
                            if(selectedBeacon.Ibeacon.Major.UInt16Value == cBeacon.Ibeacon.Major.UInt16Value
                                && selectedBeacon.Ibeacon.Minor.UInt16Value == cBeacon.Ibeacon.Minor.UInt16Value)
                            {
                                selectedBeacon = cBeacon;
                            }
                        }
                    }

                    // beacon array is sorted based on distance
                    // closest beacon is the first one
                    string labelTextStr = String.Format("Beacon: {0} \nMajor: {1}, Minor: {2}\nRSSI: {3}\nRegion: ",
                        selectedBeacon.Ibeacon.ProximityUuid.AsString(),
                        selectedBeacon.Ibeacon.Major.UInt16Value,
                        selectedBeacon.Ibeacon.Minor.UInt16Value,
                        selectedBeacon.Ibeacon.Rssi
                        );

                    // calculate and set new y position
                    switch(selectedBeacon.Ibeacon.Proximity)
                    {
                        case CLProximity.Unknown:
                            labelTextStr += "Unknown";
                        break;
                        case CLProximity.Immediate:
                            labelTextStr += "Immediate";
                        break;
                        case CLProximity.Near:
                            labelTextStr += "Near";
                        break;
                        case CLProximity.Far:
                            labelTextStr += "Far";
                        break;
                    }

                    NSString labelText = new NSString(labelTextStr);
                    _distanceLabel.Text = labelText;
                }
            }