Exemple #1
0
    public IEnumerator DownloadTexture2D()
    {
        // Create a URL and add parameters to the end of it.
        string myURL = "http://clientes.cheny.com.br/stephanie/es2.php";

        myURL += "?webfilename=image.png&webusername=cheny&webpassword=chenyrox";

        // Create our ES2Web object.
        ES2Web web = new ES2Web(myURL);

        // Start downloading our data and wait for it to finish.
        yield return(StartCoroutine(web.Download()));

        if (web.isError)
        {
            // Enter your own code to handle errors here.
            Debug.LogError(web.errorCode + ":" + web.error);
        }
        else
        {
            // We could save our data to a local file and load from that.
            //web.SaveToFile("myFile.txt");

            // Or we could just load directly from the ES2Web object.
            //this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag);
            GetComponent <UITexture>().mainTexture = web.LoadImage();
        }
    }
Exemple #2
0
	public IEnumerator DownloadTexture2D()
	{
		// Create a URL and add parameters to the end of it.
		string myURL = "http://clientes.cheny.com.br/stephanie/es2.php";
		myURL += "?webfilename=image.png&webusername=cheny&webpassword=chenyrox";
		
		// Create our ES2Web object.
		ES2Web web = new ES2Web(myURL);
		
		// Start downloading our data and wait for it to finish.
		yield return StartCoroutine(web.Download());
		
		if(web.isError)
		{
			// Enter your own code to handle errors here.
			Debug.LogError(web.errorCode + ":" + web.error);
		}
		else
		{
			// We could save our data to a local file and load from that.
			//web.SaveToFile("myFile.txt");
			
			// Or we could just load directly from the ES2Web object.
			//this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag);
			GetComponent<UITexture>().mainTexture = web.LoadImage();
		}
	}