public JsonHero() { dungeonLevel = Game.maxDungeonLevel; name = Game.player.name; attack = Game.player.attack; evasion = Game.player.evasion; blocking = Game.player.blocking; accuracy = Game.player.accuracy; criticalChance = Game.player.criticalChance; gold = Game.player.currentGold; level = Game.player.specification.level; helth = Game.player.helth; maxHelth = Game.player.maxHelth; mana = Game.player.mana; maxMana = Game.player.maxMana; currentExp = Game.player.specification.currentExp; maxExp = Game.player.specification.maxExp; gender = Game.player.specification.gender; specialization = Game.player.specification.specialization; race = Game.player.specification.race; strength = Game.player.specification.strength; agility = Game.player.specification.agility; intelligence = Game.player.specification.intelligence; spellPower = Game.player.specification.spellPower; levelPoint = Game.player.specification.levelPoint; strengthMultiply = Game.player.specification.strengthMultiply; agilityMultiply = Game.player.specification.agilityMultiply; intelligenceMultiply = Game.player.specification.intelligenceMultiply; activeHelmet = Game.player.inventory.activeHelmet.name; activeArmor = Game.player.inventory.activeArmor.name; activeWeapon = Game.player.inventory.activeWeapon.name; itemsCount = Game.player.inventory.items.Count; itemsName = new List <string>(); for (int i = 0; i < itemsCount; ++i) { itemsName.Add(Game.player.inventory.items[i].name); } perksCount = Game.player.perksSystem.perks.Count; perksValue = new List <EPerkValue>(); for (int i = 0; i < perksCount; ++i) { perksValue.Add(Game.player.perksSystem.perks[i].value); } magicCount = Game.player.magicSystem.availibleMagics.Count; magicsName = new List <string>(); for (int i = 0; i < magicCount; ++i) { magicsName.Add(Game.player.magicSystem.availibleMagics[i].name); } activeMagicsName = Game.player.magicSystem.activeMagic.name; }
public void SetRace(ERaсe _race) { race = _race; switch (race) { case ERaсe.HUMAN: Game.player.maxHelth += 20; Game.player.helth += 20; Game.player.maxMana += 20; Game.player.mana += 20; break; case ERaсe.ELF: IncreaseAgility(2); IncreaseIntelligence(2); Game.player.perksSystem.AddPerk(PerksList.daggerPerk); break; case ERaсe.DWARF: IncreaseStrength(3); Game.player.perksSystem.AddPerk(PerksList.macePerk); Game.player.perksSystem.AddPerk(PerksList.axePerk); break; case ERaсe.ORC: IncreaseStrength(5); Game.player.perksSystem.AddPerk(PerksList.macePerk); Game.player.blocking = 5; Game.player.evasion = 0; break; case ERaсe.GOBLIN: IncreaseAgility(3); Game.player.maxHelth -= 30; Game.player.helth -= 30; Game.player.evasion += 3; Game.player.magicSystem.AddSpell(MagicList.healMagic); break; case ERaсe.TROLL: Game.player.perksSystem.AddPerk(PerksList.spearPerk); Game.player.perksSystem.AddPerk(PerksList.doubleAttackPerk); Game.player.criticalChance = 10; Game.player.maxHelth -= 15; Game.player.helth -= 15; Game.player.maxMana -= 20; Game.player.mana -= 20; break; case ERaсe.MINOTAUR: IncreaseStrength(10); Game.player.magicSystem.AddSpell(MagicList.stunMagic); Game.player.inventory.SetActiveArmor(ItemsList.withoutArmor); Game.player.inventory.SetActiveHelmet(ItemsList.withoutHelmet); break; case ERaсe.UNDEAD: Game.player.maxHelth -= 20; Game.player.helth -= 20; Game.player.perksSystem.AddPerk(PerksList.cannibalPerk); break; } }