Exemple #1
0
        public ISWeapon()
        {
            _mindamage  = 0;
            _durability = 100;
            _durability = 1;

            EquipmentSlot = EQSlot.Feet;
        }
Exemple #2
0
        public ISArmor()
        {
            _currentArmor  = 0;
            _maxArmor      = 0;
            _durability    = 100;
            _maxdurability = 100;

            EquipmentSlot = EQSlot.Feet;
        }
Exemple #3
0
        public void Clone(ISWeapon weapon)
        {
            base.Clone(weapon);

            _mindamage     = weapon.MinDamage;
            _durability    = weapon.Durability;
            _maxdurability = weapon.MaxDurability;
            EquipmentSlot  = weapon.EquipmentSlot;
            _prefab        = weapon.Prefab;
        }
Exemple #4
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        public void Clone(ISArmor armor)
        {
            base.Clone(armor);

            _maxArmor      = armor._maxArmor;
            _currentArmor  = armor._currentArmor;
            _durability    = armor.Durability;
            _maxdurability = armor.MaxDurability;
            EquipmentSlot  = armor.EquipmentSlot;
            _prefab        = armor.Prefab;
        }
Exemple #5
0
 public void DisplayEquipmentSlot()
 {
     EquipmentSlot = (EQSlot)EditorGUILayout.EnumPopup("Equipment Slot", EquipmentSlot);
 }