public ISWeapon() { _mindamage = 0; _durability = 100; _durability = 1; EquipmentSlot = EQSlot.Feet; }
public ISArmor() { _currentArmor = 0; _maxArmor = 0; _durability = 100; _maxdurability = 100; EquipmentSlot = EQSlot.Feet; }
public void Clone(ISWeapon weapon) { base.Clone(weapon); _mindamage = weapon.MinDamage; _durability = weapon.Durability; _maxdurability = weapon.MaxDurability; EquipmentSlot = weapon.EquipmentSlot; _prefab = weapon.Prefab; }
public void Clone(ISArmor armor) { base.Clone(armor); _maxArmor = armor._maxArmor; _currentArmor = armor._currentArmor; _durability = armor.Durability; _maxdurability = armor.MaxDurability; EquipmentSlot = armor.EquipmentSlot; _prefab = armor.Prefab; }
public void DisplayEquipmentSlot() { EquipmentSlot = (EQSlot)EditorGUILayout.EnumPopup("Equipment Slot", EquipmentSlot); }