public static void GetEQCurrent(EQInitialize eqinit)
 {
     var audio = AudioEffectsManager.CreateAudioRenderEffectsManager(MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Default), Windows.Media.Render.AudioRenderCategory.Media);
     var asd= new AudioEffectDefinition("sadawd");
     var supportedEncodingProperties = new List<AudioEncodingProperties>();
     AudioEncodingProperties encodingProps1 = AudioEncodingProperties.CreatePcm(44100, 1, 32);
     encodingProps1.Subtype = MediaEncodingSubtypes.Float;
     AudioEncodingProperties encodingProps2 = AudioEncodingProperties.CreatePcm(48000, 1, 32);
     encodingProps2.Subtype = MediaEncodingSubtypes.Float;
     supportedEncodingProperties.Add(encodingProps1);
     supportedEncodingProperties.Add(encodingProps2);
     switch (eqinit)
     {
         case EQInitialize.无:
             break;
         case EQInitialize.重低音强化:
             break;
         case EQInitialize.低音强化:
             break;
         case EQInitialize.高音强化:
             break;
         case EQInitialize.古典音乐:
             break;
         case EQInitialize.响度:
             break;
         case EQInitialize.嘻哈:
             break;
         case EQInitialize.声音强化:
             break;
         case EQInitialize.摇滚:
             break;
         case EQInitialize.流行音乐:
             break;
         case EQInitialize.爵士:
             break;
         case EQInitialize.电子:
             break;
         case EQInitialize.舞曲:
             break;
         case EQInitialize.节奏布鲁斯:
             break;
         case EQInitialize.语音:
             break;
         case EQInitialize.音响效果:
             break;
         default:
             break;
     }
 }
            public static void GetEQCurrent(EQInitialize eqinit)
            {
                var audio = AudioEffectsManager.CreateAudioRenderEffectsManager(MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Default), Windows.Media.Render.AudioRenderCategory.Media);
                var asd   = new AudioEffectDefinition("sadawd");
                var supportedEncodingProperties        = new List <AudioEncodingProperties>();
                AudioEncodingProperties encodingProps1 = AudioEncodingProperties.CreatePcm(44100, 1, 32);

                encodingProps1.Subtype = MediaEncodingSubtypes.Float;
                AudioEncodingProperties encodingProps2 = AudioEncodingProperties.CreatePcm(48000, 1, 32);

                encodingProps2.Subtype = MediaEncodingSubtypes.Float;
                supportedEncodingProperties.Add(encodingProps1);
                supportedEncodingProperties.Add(encodingProps2);
                switch (eqinit)
                {
                case EQInitialize.无:
                    break;

                case EQInitialize.重低音强化:
                    break;

                case EQInitialize.低音强化:
                    break;

                case EQInitialize.高音强化:
                    break;

                case EQInitialize.古典音乐:
                    break;

                case EQInitialize.响度:
                    break;

                case EQInitialize.嘻哈:
                    break;

                case EQInitialize.声音强化:
                    break;

                case EQInitialize.摇滚:
                    break;

                case EQInitialize.流行音乐:
                    break;

                case EQInitialize.爵士:
                    break;

                case EQInitialize.电子:
                    break;

                case EQInitialize.舞曲:
                    break;

                case EQInitialize.节奏布鲁斯:
                    break;

                case EQInitialize.语音:
                    break;

                case EQInitialize.音响效果:
                    break;

                default:
                    break;
                }
            }