public static float GetSkill(EPlayerSkills skill) { return((100 - _skils[skill]) / 100f); }
public static void ModifySkill(EPlayerSkills skill, int value) { _skils[skill] = Mathf.Clamp(_skils[skill] + value, 0, 100); FanfareMessage.ShowWithText("You improved in " + skill.ToString()); }