Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     player_status = playerStatus.player_status;
     enemy_script  = ENemySetBasicScript.enemyscript;
     EnemySet      = enemy_script.gameObject;
     _button       = GetComponent <Button>();
     Attack_flow_end();
 }
 private void Awake()
 {
     enemyscript = this;
 }