public void build(byte[] data)
        {
            ByteBuffer buf = ByteBuffer.wrap(data);

            for (int i = 0; i < this.__flag.Length; i++)
            {
                this.__flag[i] = buf.get();
            }

            if (this.hasClubId())
            {
                this.clubId = buf.getInt();
            }

            if (this.hasContent())
            {
                byte[] bytes = new byte[buf.getInt()];
                buf.get(ref bytes, 0, bytes.Length);
                this.content = bytes;
            }

            if (this.hasTypeId())
            {
                this.typeId = (ENUM_PLAYER_MESSAGE)buf.get();
            }
        }
Exemple #2
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    /// <summary>
    /// 客户端发送消息
    /// </summary>
    /// <param name="message"></param>
    private void ClientSendMessage(ENUM_PLAYER_MESSAGE type, string message, int toPlayerId)
    {
        OP_PLAYER_MESSAGE_GET proto = new OP_PLAYER_MESSAGE_GET();

        proto.typeId  = type;
        proto.content = System.Text.Encoding.UTF8.GetBytes(message);
        proto.toId    = toPlayerId;

        NetWorkSocket.Instance.Send(proto.encode(), OP_PLAYER_MESSAGE_GET.CODE, GameCtrl.Instance.SocketHandle);
    }
Exemple #3
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 /// <summary>
 /// 互动表情点击
 /// </summary>
 /// <param name="type"></param>
 /// <param name="message"></param>
 /// <param name="toPlayerId"></param>
 public void OnInteractiveClick(ENUM_PLAYER_MESSAGE type, string message, int toPlayerId, string audioName)
 {
     GameCtrl.Instance.OnReceiveMessage(ChatType.InteractiveExpression, AccountProxy.Instance.CurrentAccountEntity.passportId, message, audioName, toPlayerId);
     ClientSendMessage(type, message, toPlayerId);
 }