// 播放动画
    public void PlayStageAnimation(ENSTAGE stage)
    {
        string animationName = "";

        switch (stage)
        {
        case ENSTAGE.enStage1:
            animationName = "ui-summary-00";
            break;

        case ENSTAGE.enStage2:
            animationName = "ui-summary-01";
            break;

        case ENSTAGE.enStage3:
            animationName = "ui-summary-02";
            m_tick        = true;
            break;
        }

        SetAnimationSpeed(animationName, 1.0f);
        if (null != WindowRoot)
        {
            this.WindowRoot.GetComponent <Animation>().Play(animationName);
        }


        AnimationClip clip = WindowRoot.GetComponent <Animation>().GetClip(animationName);

        MainGame.Singleton.StartCoroutine(CoroutineAnimationEnd(++m_currentCorroutineIndex, clip.length, (ENSTAGE)(stage + 1)));
    }
    //动画播完后的操作 stage 为下一阶段要播放的动画
    IEnumerator CoroutineAnimationEnd(int animCoroutineIndex, float timeLength, ENSTAGE stage)
    {
        yield return(new WaitForSeconds(timeLength + 1));

        if (animCoroutineIndex == m_currentCorroutineIndex)
        {
            if (stage == ENSTAGE.enStage4)
            {
                ShowPrizeCard();
            }
            else
            {
                PlayStageAnimation(stage);
            }
        }
    }