public int iMiddlePitchCeiling; // The ceiling of the Middle Pitch zone (i.e. Middle Row) // Constructor public CMusic(EMusic _eMusic, int _iChannelToUse, int _iLowPitchCeiling, int _iMiddlePitchCeiling) { eMusic = _eMusic; iChannelToUse = _iChannelToUse; iLowPitchCeiling = _iLowPitchCeiling; iMiddlePitchCeiling = _iMiddlePitchCeiling; }
public void PlayMusic(EMusic anEnum) { if (anEnum == EMusic.NONE) { return; } myMusic[(int)anEnum].Play(); }
// If the Mouse was Moved public override void MouseMove(MouseEventArgs e) { // If Mario should be Highlighted if (e.Y < 240) { meHighlightedMusic = EMusic.Simple; } // Else if Simple should be Highlighted else if (e.Y < 290) { meHighlightedMusic = EMusic.DansMario; } // Else DansMario should be Highlighted else { meHighlightedMusic = EMusic.Mario; } }
// Reset class variables to their default values public void Reset() { // Record that we are playing Pong meGame = EGames.ShootingGallery; // Set the games initial State meShootingGalleryState = EShootingGalleryGameStates.ChoosingSong; // Set the default Music to use meHighlightedMusic = EMusic.Mario; mcCurrentMusic = mcMARIO_MUSIC; // Stop any Music that might be playing mcWindowsMediaPlayer.Ctlcontrols.stop(); // Reset the duration the Song has been done playing for mfSecondsSongHasBeenCompleteFor = 0.0f; // Create the Target List mcTargetList = new List <CTarget>(); }
public void PlayMusic(EMusic music) { MusicSource.clip = AllMusic[music]; MusicSource.Play(); }
static void Clear() { Enemies = new List <Enemy>(); AMusic = 0; ABackground = 0; }
// Handle key presses public override EGames KeyDown(KeyEventArgs e) { // If the Pause button is pressed if (e.KeyCode == Keys.Space) { // If we are currently Playing the Game if (meShootingGalleryState == EShootingGalleryGameStates.Play) { // Pause the music mcWindowsMediaPlayer.Ctlcontrols.pause(); // Pause the Game meShootingGalleryState = EShootingGalleryGameStates.Pause; } // Else if the Game is currently Paused else if (meShootingGalleryState == EShootingGalleryGameStates.Pause) { // Start the music mcWindowsMediaPlayer.Ctlcontrols.play(); // Play the Game meShootingGalleryState = EShootingGalleryGameStates.Play; } // Don't Pause if currently choosing a Song } // If we are Choosing a Song if (meShootingGalleryState == EShootingGalleryGameStates.ChoosingSong) { // If the Player wants to play with the Highlighted Song if (e.KeyCode == Keys.Enter || e.KeyCode == Keys.Space) { StartPlayingWithCurrentlyHightlightedSong(); } } // If the Player wants to change the Highlighted Song // If Up was pressed if (e.KeyCode == Keys.Up) { // Highlight the Previous song meHighlightedMusic--; // Wrap around if (meHighlightedMusic < 0) { meHighlightedMusic = EMusic.DansMario; } } // Else if Down was pressed else if (e.KeyCode == Keys.Down) { // Highlight the Next song meHighlightedMusic++; // Wrap around if (meHighlightedMusic > EMusic.DansMario) { meHighlightedMusic = 0; } } // If the Restart button is pressed if (e.KeyCode == Keys.R) { // Return to Choosing a Song Reset(); } return(meGame); }