Exemple #1
0
		private IEnumerator delayToAdvancedMoveQueue(EMoveQueueItemStatus aExpectedState,MoveQueueItem aMoveQueue,float aDelay) {
			yield return new WaitForSeconds(aDelay);
			aMoveQueue.advanceMoveQueueFromState(aExpectedState);
		}
Exemple #2
0
		public EMoveQueueItemStatus advanceMoveQueueFromState(EMoveQueueItemStatus aState) {
			if(this.status==aState) {
				
				CommentaryManager.REF.passiveEffect = null;
				CommentaryManager.REF.battleMonster = null;
				advanceMoveQueue();
				
				
			} else {
//				Debug.Log ("advance move queue from state - wanted: "+aState+" - was: "+this.status);
			}
			return this.status;
		}
Exemple #3
0
		private EMoveQueueItemStatus advanceMoveQueue() {
			if(this.status==EMoveQueueItemStatus.Finish) {
				Debug.Log("Trying to advance finished move queue");
				return EMoveQueueItemStatus.Finish;
			}
		//	Debug.Log("Advancing move queue from: "+this.status);
			switch(this.status) {
				case(EMoveQueueItemStatus.Start):
					this.status = EMoveQueueItemStatus.ChangeToOtherMove;break;
				case(EMoveQueueItemStatus.ChangeToOtherMove):
					this.timesToHit--;
					this.status = EMoveQueueItemStatus.AttackAnimation;
					break;
				case(EMoveQueueItemStatus.AttackAnimation):
					this.status = EMoveQueueItemStatus.HPHits;
					break;
				case(EMoveQueueItemStatus.HPHits):
					this.status = EMoveQueueItemStatus.HPHitsPassiveEffects;break;
				case(EMoveQueueItemStatus.HPHitsPassiveEffects):
					this.status = EMoveQueueItemStatus.StatusEffects;break;
			
				case(EMoveQueueItemStatus.HPBoosts):
					this.status = EMoveQueueItemStatus.StatusBoosts;break;
				case(EMoveQueueItemStatus.StatusEffects):
					this.status = EMoveQueueItemStatus.HPBoosts;
					break;
				
				case(EMoveQueueItemStatus.MoveBackToPosition):
					if(this.timesToHit>1) {
						this.status = EMoveQueueItemStatus.Start;
					} else
					this.status = EMoveQueueItemStatus.InflictMyEffects;
					break;
				case(EMoveQueueItemStatus.InflictMyEffects):
					this.status = EMoveQueueItemStatus.EndMoveQueuePassiveEffects;;
					break;
				case(EMoveQueueItemStatus.EndMoveQueuePassiveEffects):
					this.status = EMoveQueueItemStatus.Finish;
					break;
				case(EMoveQueueItemStatus.StatusBoosts):
					this.status = EMoveQueueItemStatus.StatEffectors;
					break;
				case(EMoveQueueItemStatus.StatEffectors):
					this.status = EMoveQueueItemStatus.MoveBackToPosition;
					break;
			default:Debug.LogError("Unknown state: "+this.status);break;
			}
			
	//		Debug.Log("Move queue is now: "+this.status);
			if(onMoveQueueItemChange!=null) {
				onMoveQueueItemChange();
			} else {
				Debug.LogError("Advancing move queue without a listener");
			}
			return this.status; 
		}
Exemple #4
0
		public EMoveQueueItemStatus skipToFinish() {
			// This move couldn't be actioned on further
			this.status = EMoveQueueItemStatus.Finish;
			if(onMoveQueueItemChange!=null) {
				onMoveQueueItemChange();
			} else {
				Debug.LogError("Skipping to finish when no onMoveQueueItemChange was registered");
			}
			return this.status; 
		}