/// <summary>Sets the cursor to show over the widget.</summary> public void SetCursor(EMouseCursor InCursor) { CheckIsValid(); SetCursor(_this.Get(), (int)InCursor); }
/// <summary>Loads or sets a hardware cursor from the content directory in the game.</summary> public static bool SetHardwareCursor(UObject WorldContextObject, EMouseCursor CursorShape, string CursorName, FVector2D HotSpot) { int ___ret = SetHardwareCursor(IntPtr.Zero, WorldContextObject, (int)CursorShape, CursorName, ref HotSpot); return(___ret != 0); }
/// <summary>Sets the cursor to show over the widget.</summary> public extern void SetCursor(EMouseCursor InCursor);