//------------------------------------------------------------ void Start() { ARKLogger.LogMessage(eLogCategory.Control, eLogLevel.Info, "MainMenu: Starting."); StateId = EMainMenuState.Startup; ButtonId = EMenuButtonId.None; }
virtual public void OnHide() { m_gcMasterGroup.alpha = 1f; m_gcMasterGroup.interactable = false; m_goEventSystem.SetActive(false); m_iMenuState = EMainMenuState._FADE_MASTER_OUT; Messenger.Invoke(Types.s_sMISC_KillAllParticles); Cursor.visible = false; }
virtual public void OnShow() { m_gcMasterGroup.alpha = 0f; // <-- inverted because we fade in... m_gcMasterGroup.interactable = true; m_iMenuState = EMainMenuState._FADE_MASTER_IN; m_goEventSystem.SetActive(true); m_goCanvas.SetActive(true); Cursor.visible = true; }
virtual public void OnHideInstant() { m_iMenuState = EMainMenuState._FADE_MASTER_OUT; m_gcButtonsGroup.gameObject.SetActive(true); m_gcButtonsGroup.alpha = 1f; m_gcButtonsGroup.interactable = true; m_gcSettingsGroup.gameObject.SetActive(false); m_gcSettingsGroup.alpha = 0f; m_gcSettingsGroup.interactable = false; m_gcCreditsGroup.gameObject.SetActive(false); m_gcCreditsGroup.alpha = 0f; m_gcCreditsGroup.interactable = false; m_goCanvas.SetActive(false); m_goEventSystem.SetActive(false); }
void SwitchState(EMainMenuState nextState) { StateId = nextState; print("TUA_MainMenu: - SwitchState: " + StateId); switch (StateId) { case EMainMenuState.Startup: if (showCustomLogo) { // Has the logo been displayed already? if (TUA_App.Instance.displayedLogo) { // Move to the next state. //mf_screenManager.instance.OpenPanel(mf_screenManager.instance.screens[1], 5, 2.0f); //TUA_ScreenManager.Instance.OpenPanel(TUA_ScreenManager.Instance.GetScreenAnimByName("screen_menu"),TUA_ScreenManager.ScreenTranstitionType.Instant,0f); SwitchState(EMainMenuState.Menu); } else { TUA_ScreenManager.Instance.OpenPanelOverTop(TUA_ScreenManager.Instance.GetScreenAnimByName("screen_logo"), TUA_ScreenManager.ScreenTranstitionType.Instant, 0f); SwitchState(EMainMenuState.DisplayLogo); } } else { //TUA_ScreenManager.Instance.OpenPanel(TUA_ScreenManager.Instance.GetScreenAnimByName("screen_menu"), TUA_ScreenManager.ScreenTranstitionType.Instant, 0f); SwitchState(EMainMenuState.Menu); } break; case EMainMenuState.DisplayLogo: //logoGO.SetActive(true); logoDisplayTimer = logoDisplayTime; TUA_App.Instance.displayedLogo = true; break; case EMainMenuState.Menu: //logoGO.SetActive(false); break; } }
public void ShowSettings() { m_iMenuState = EMainMenuState._FADE_SETTINGS_IN; }
public void Update() { switch (m_iMenuState) { case EMainMenuState._FADE_MASTER_IN: m_gcMasterGroup.alpha += Types.s_fDUR_MenuFadeSpeed * TimerManager.fGameDeltaTime; if (m_gcMasterGroup.alpha >= 0.99f) { m_iMenuState = EMainMenuState._IDLEIN_BUTTONS; m_goEventSystem.SetActive(true); m_gcESHandler.ForceNewButton(m_goMenuPrimaryButton); } break; case EMainMenuState._FADE_MASTER_OUT: m_gcMasterGroup.alpha -= Types.s_fDUR_MenuFadeSpeed * TimerManager.fGameDeltaTime; if (m_gcMasterGroup.alpha <= 0.01f) { OnHideInstant(); } break; case EMainMenuState._FADE_BUTTONS_IN: { m_gcButtonsGroup.gameObject.SetActive(true); m_gcButtonsGroup.alpha = 1f; m_gcButtonsGroup.interactable = true; m_gcSettingsGroup.gameObject.SetActive(false); m_gcSettingsGroup.alpha = 0f; m_gcSettingsGroup.interactable = false; m_gcCreditsGroup.gameObject.SetActive(false); m_gcCreditsGroup.alpha = 0f; m_gcCreditsGroup.interactable = false; m_gcESHandler.ForceNewButton(m_goMenuPrimaryButton); m_iMenuState = EMainMenuState._IDLEIN_BUTTONS; } break; case EMainMenuState._FADE_SETTINGS_IN: { m_gcButtonsGroup.gameObject.SetActive(false); m_gcButtonsGroup.alpha = 0f; m_gcButtonsGroup.interactable = false; m_gcSettingsGroup.gameObject.SetActive(true); m_gcSettingsGroup.alpha = 1f; m_gcSettingsGroup.interactable = true; m_gcCreditsGroup.gameObject.SetActive(false); m_gcCreditsGroup.alpha = 0f; m_gcCreditsGroup.interactable = false; m_gcESHandler.ForceNewButton(m_goSettingsPrimaryButton); m_iMenuState = EMainMenuState._IDLEIN_SETTINGS; } break; case EMainMenuState._FADE_CREDITS_IN: { m_gcButtonsGroup.gameObject.SetActive(false); m_gcButtonsGroup.alpha = 0f; m_gcButtonsGroup.interactable = false; m_gcSettingsGroup.gameObject.SetActive(false); m_gcSettingsGroup.alpha = 0f; m_gcSettingsGroup.interactable = false; m_gcCreditsGroup.gameObject.SetActive(true); m_gcCreditsGroup.alpha = 1f; m_gcCreditsGroup.interactable = true; m_gcESHandler.ForceNewButton(m_goSettingsPrimaryButton); m_iMenuState = EMainMenuState._IDLEIN_CREDITS; } break; case EMainMenuState._IDLEIN_BUTTONS: case EMainMenuState._IDLEIN_SETTINGS: case EMainMenuState._IDLEIN_CREDITS: break; } }
public void ShowCredits() { m_iMenuState = EMainMenuState._FADE_CREDITS_IN; }
public void ShowMainMenu() { m_iMenuState = EMainMenuState._FADE_BUTTONS_IN; }
//------------------------------------------------------------ void Update() { switch (StateId) { case EMainMenuState.Startup: ARKLogger.LogMessage(eLogCategory.Control, eLogLevel.Info, "MainMenu: State: Startup."); // Here we would do any menu preparation work. // Has the logo been displayed already? if (SceneLoader.Singleton.DisplayedLogo) // Move to the next state. StateId = EMainMenuState.Menu; else { SceneLoader.Singleton.DisplayedLogo = true; StateId = EMainMenuState.DisplayLogo; LogoDisplayTimer = 1.0f; } break; case EMainMenuState.DisplayLogo: LogoDisplayTimer -= Time.deltaTime; if (LogoDisplayTimer < 0.0f) StateId = EMainMenuState.Menu; break; case EMainMenuState.Menu: if (ButtonId == EMenuButtonId.StartGame) { ARKLogger.LogMessage(eLogCategory.Control, eLogLevel.Info, "MainMenu: Prototype Scene Selected."); SceneLoader.Singleton.LoadLevelSync("ProtoB"); } else if (ButtonId == EMenuButtonId.Quit) { ARKLogger.LogMessage(eLogCategory.Control, eLogLevel.Info, "MainMenu: Quit Selected."); SceneLoader.Singleton.Quit(); } ButtonId = EMenuButtonId.None; break; default: ARKLogger.LogMessage(eLogCategory.Control, eLogLevel.Error, "Really shouldn't be here... illegal state id set."); // Auto recover. StateId = EMainMenuState.Startup; break; } }