/// <summary> /// /// </summary> /// <param name="value"></param> public static void Add(EMRenderTarget value) { if (!_targets.Contains(value)) { _targets.Add(value); } orderChanged = true; }
public static void Reload() { if (Application.isPlaying) { return; } packageListReady = true; int cnt = _targets.Count; for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_Reload(); } }
/// <summary> /// 由StageCamera调用 /// </summary> public static void Update() { if (Application.isPlaying) { return; } if (_updateContext == null) { _updateContext = new UpdateContext(); } if (orderChanged) { _targets.Sort(CompareDepth); orderChanged = false; } int cnt = _targets.Count; for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_BeforeUpdate(); } if (packageListReady) { _updateContext.Begin(); for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_Update(_updateContext); } _updateContext.End(); } }
/// <summary> /// 当发生二进制重载时,或用户点击刷新菜单 /// </summary> public static void Reload() { if (Application.isPlaying) { return; } UIConfig.ClearResourceRefs(); UIConfig[] configs = GameObject.FindObjectsOfType <UIConfig>(); foreach (UIConfig config in configs) { config.Load(); } packageListReady = true; int cnt = _targets.Count; for (int i = 0; i < cnt; i++) { EMRenderTarget panel = _targets[i]; panel.EM_Reload(); } }
/// <summary> /// /// </summary> /// <param name="value"></param> public static void Remove(EMRenderTarget value) { _targets.Remove(value); }
static int CompareDepth(EMRenderTarget c1, EMRenderTarget c2) { return(c1.EM_sortingOrder - c2.EM_sortingOrder); }
/// <summary> /// /// </summary> /// <param name="value"></param> public static void Add(EMRenderTarget value) { if (!_targets.Contains(value)) _targets.Add(value); orderChanged = true; }
static int CompareDepth(EMRenderTarget c1, EMRenderTarget c2) { return c1.EM_sortingOrder - c2.EM_sortingOrder; }