public AssetLoaderBase(AssetBundleInfo bundleInfo) { BundleInfo = bundleInfo; RefCount = 0; States = ELoaderStates.None; }
public void OnRelease() { Info = string.Empty; LoadState = ELoaderStates.None; ProviderFailedCount = 0; }
public AssetLoaderBase(string loadPath) { LoadPath = loadPath; RefCount = 0; States = ELoaderStates.None; }