public AssetLoaderBase(AssetBundleInfo bundleInfo)
 {
     BundleInfo = bundleInfo;
     RefCount   = 0;
     States     = ELoaderStates.None;
 }
 public void OnRelease()
 {
     Info                = string.Empty;
     LoadState           = ELoaderStates.None;
     ProviderFailedCount = 0;
 }
Exemple #3
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 public AssetLoaderBase(string loadPath)
 {
     LoadPath = loadPath;
     RefCount = 0;
     States   = ELoaderStates.None;
 }