public void AddLayerPointerDown(ELayerType eLayerType, PointerEventHandler pointerEventHandler) { switch (eLayerType) { case ELayerType.eLayer_Default: break; case ELayerType.eLayer_TransparentFX: break; case ELayerType.eLayer_IgnoreRaycast: break; case ELayerType.eLayer_Water: break; case ELayerType.eLayer_UI: break; case ELayerType.eLayer_Map: OnLayerMapPointerDown += pointerEventHandler; break; default: break; } }
protected void InitLayerInput(LayerParamaters layerParamaters) { if (layerParamaters.LayerType != ELayerType.Input) { throw new InvalidOperationException("This constructor can only be used for input layers"); } Size = layerParamaters.NeuronCount; NeuronType = layerParamaters.NeuronType; LayerType = layerParamaters.LayerType; PreviousLayerSize = -1; }
protected void InitLayer(LayerParamaters layerParamaters, LayerParamaters previousLayer) { if (layerParamaters.LayerType == ELayerType.Input) { throw new InvalidOperationException("This constructor cannot be used for input layers"); } Size = layerParamaters.NeuronCount; NeuronType = layerParamaters.NeuronType; LayerType = layerParamaters.LayerType; //construct weights array PreviousLayerSize = previousLayer.NeuronCount; int weightCount = layerParamaters.NeuronCount * previousLayer.NeuronCount; Weights = new NativeArray <float>(weightCount, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); Biases = new NativeArray <float>(Size, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); }
public ParamUtm(HttpRequest request) : base(request) { // parse style if (request["style"] == null) { throw new Exception("Param: style is missing"); } string modeStr = request["style"].ToLower(); if (modeStr.StartsWith("bt")) { mode = ERequestMode.SingleTile; } else if (modeStr.StartsWith("dt")) { mode = ERequestMode.MultiTiles; } else if (modeStr.StartsWith("so")) { mode = ERequestMode.OriginList; } else if (modeStr.StartsWith("ts")) { mode = ERequestMode.TimeSeriesList; } else { throw new Exception("Param: unknown style: " + modeStr + " request:" + request.Url.Query); } // parse layerType if (request["LayerType"] != null) { string layerTypeString = request["LayerType"].ToLower(); if (layerTypeString == "fmap") { layerType = ELayerType.FMap; } else if (layerTypeString == "mapnik") { layerType = ELayerType.Mapnik; } else { throw new Exception("Param: unknown LayerType: " + layerTypeString + " request:" + request.Url.Query); } } ////////////// parse common params used by all modes ////////////// // required zone = GetIntParam("utmz1"); res = GetDoubleParam("res"); // optional if (request["source"] != null) { originName = request["source"].ToUpper(); } if (request["jcq"] != null) { jpegQuality = GetIntParam("jcq"); } // optional overlay = request["overlay"]; if (overlay == null) { overlay = request["composite"]; } ////////////// parse different params for different modes ////////////// // xn and yn are for SingleTile mode if (mode == ERequestMode.SingleTile) { tilexy.x = GetUIntParam("xn"); xn = tilexy.x; tilexy.y = GetUIntParam("yn"); yn = tilexy.y; tilexy.y = ProjectionUtm.Transform_YnOld_YnNew(tilexy.y, res); tilexy.level = ProjectionUtm.ResToLevel(res); } // x1 y1 x2 y2 are not for single tile request if (mode != ERequestMode.SingleTile) { utmxy1.x = GetDoubleParam("x1"); utmxy1.y = GetDoubleParam("y1"); utmxy1.res = res; utmxy2.x = GetDoubleParam("x2"); utmxy2.y = GetDoubleParam("y2"); utmxy2.res = res; utmxy = utmxy1; } date = 0; if (request["QFSOURCE_IMAGE_DATE"] != null) { Int32.TryParse(request["QFSOURCE_IMAGE_DATE"], out date); } }
public bool CreateLayer(int nCount, ELayerType type, ActivationSettings activationSettings) { Layer.Utility.Layer layer; switch (type) { case ELayerType.Invalid: throw new ArgumentException("Invalid \"type\" argument."); case ELayerType.AveragePooling: layer = new AveragePooling(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.AverageUnpooling: layer = new AverageUnpooling(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.Convolutional: layer = new Convolutional(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.Deconvolutional: layer = new Deconvolutional(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.Dropout: layer = new Dropout(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.FullyConnected: layer = new FullyConnected(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.GatedRecurrent: layer = new GatedRecurrent(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.LSTM: layer = new LSTM(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.MaxPooling: layer = new MaxPooling(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.MaxUnpooling: layer = new MaxUnpooling(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); case ELayerType.Recurrent: layer = new Recurrent(nCount, Layers.Count, activationSettings); Layers.Add(layer); return(true); default: throw new ArgumentException("Invalid \"type\" argument."); } }
public T Show <T>(ELayerType pLayer, bool pShow, JSONNode pParams) where T : GuiBase { string guiTypeName = typeof(T).ToString(); if (pShow) { GuiBase guiBase; Transform parentTrans = null; switch (pLayer) { case ELayerType.Back: { parentTrans = _TransBack; // GameObject.Find("Gui/Back/Camera").transform; _BackUICamera.enabled = true; } break; case ELayerType.Front: { parentTrans = _TransFront; // GameObject.Find("Gui/Front/Camera").transform; // 팝업 시 백 이밴트는 끈다. _BackUICamera.enabled = false; } break; case ELayerType.Cache: { parentTrans = _TransCache; // GameObject.Find("Cache").transform; } break; } // 이미 보이는 중이고 리턴. parentTrans 가 같다면 if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase)) { if (parentTrans == guiBase.transform.parent) { return(guiBase as T); } else { guiBase.transform.parent = parentTrans; guiBase.transform.localPosition = Vector3.zero; guiBase.transform.localRotation = Quaternion.identity; guiBase.transform.localScale = Vector3.one; guiBase.SetParameter(pParams); UIAnchor anchortmp = guiBase.GetComponent <UIAnchor>(); if (anchortmp) { anchortmp.uiCamera = parentTrans.GetComponent <Camera>(); } return(guiBase as T); } } if (_hideGuiEntityList.TryGetValue(guiTypeName, out guiBase)) { guiBase.StopAllCoroutines(); guiBase.gameObject.SetActive(false); _hideGuiEntityList.Remove(guiTypeName); _showGuiEntityList.Add(guiTypeName, guiBase); guiBase.SetParameter(pParams); guiBase.gameObject.SetActive(true); return(guiBase as T); } for (int i = 0; i < _guiEntityPools.Count; ++i) { guiBase = _guiEntityPools[i]; if (guiTypeName == guiBase.GetType().ToString()) { _guiEntityPools.RemoveAt(i); _showGuiEntityList.Add(guiTypeName, guiBase); guiBase.SetParameter(pParams); guiBase.gameObject.SetActive(true); return(guiBase as T); } } GameObject guiGO = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Gui/{0}", guiTypeName))); guiGO.name = guiTypeName; guiGO.transform.parent = parentTrans; guiGO.transform.localPosition = Vector3.zero; guiGO.transform.localRotation = Quaternion.identity; guiGO.transform.localScale = Vector3.one; guiBase = (GuiBase)guiGO.GetComponent(guiTypeName); _showGuiEntityList.Add(guiTypeName, guiBase); guiBase.SetParameter(pParams); // UIAnchor 가 있다면 적용. UIAnchor anchortmp1 = guiBase.GetComponent <UIAnchor>(); if (anchortmp1) { anchortmp1.uiCamera = parentTrans.GetComponent <Camera>(); } return(guiBase as T); } else { GuiBase guiBase = null; if (_showGuiEntityList.TryGetValue(guiTypeName, out guiBase)) { _showGuiEntityList.Remove(guiTypeName); _hideGuiEntityList.Add(guiTypeName, guiBase); guiBase.OnFinish(); guiBase.StopAllCoroutines(); guiBase.gameObject.SetActive(false); } if (pLayer == ELayerType.Front) { // 팝업닫으면 백 이밴트는 다시 킨다. _BackUICamera.enabled = true; } return(guiBase as T); } }
public T Show <T>(ELayerType pLayer, bool pShow, JSONNode pParams) where T : GuiBase { string guiTypeName = typeof(T).ToString(); return(Show_Name <T>(guiTypeName, pLayer, pShow, pParams)); }