Exemple #1
0
        public void OnAwake()
        {
            _canvas = SceneObject.Instantiate <Canvas>(null);

            _levelManager = new LevelManager(_canvas);
            _levelManager.Add <EntitiesLevel>(EntitiesLevel);
            _levelManager.Add <ParticlesLevel>(ParticlesLevel);
            _levelManager.Add <EarthquakeLevel>(EarthquakeLevel);
            _levelManager.Add <RaycastLevel>(RaycastLevel);

            var changeLevelPrompt = SceneObject.Instantiate <TextElement>(_canvas);

            changeLevelPrompt.RectTransform.Size      = new Point(Screen.Width, 40f);
            changeLevelPrompt.RectTransform.Padding   = new Padding(-40f, -20f);
            changeLevelPrompt.RectTransform.Alignment = Alignment.BottomHStretch;
            changeLevelPrompt.Text.Alignment          = Alignment.Right;
            changeLevelPrompt.Text.Height             = 20;
            changeLevelPrompt.Text.Content            = string.Format("Press {0} to change level.", _changeLevelKey.ToString().Substring(4));

            if (!Env.IsSandbox)
            {
                Input.OnKey += Input_OnKey;
                _levelManager.LoadLevel(_defaultLevel);
            }
        }