public HomuTactListEntry(int id, string name, EHomuBehavior behav, EHomuSkillUsage skill, int priority) {
			ID = id;
			Name = name;
			Behavior = behav;
			Skill = skill;
			Priority = priority;
		}
 public HomuTactListEntry(int id, string name, EHomuBehavior behav, EHomuSkillUsage skill, int priority)
 {
     ID       = id;
     Name     = name;
     Behavior = behav;
     Skill    = skill;
     Priority = priority;
 }
Exemple #3
0
        protected override void OnDrawItem(DrawItemEventArgs e)
        {
            if (e.Index == -1 || Items[e.Index] == null)
            {
                base.OnDrawItem(e);
                return;
            }

            object item = Items[e.Index];

            if (Enum.IsDefined(typeof(EHomuBehavior), item) == false)
            {
                base.OnDrawItem(e);
                return;
            }

            EHomuBehavior behav  = (EHomuBehavior)Enum.Parse(typeof(EHomuBehavior), item.ToString());
            Color         texCol = Color.Black;

            switch (behav)
            {
            case EHomuBehavior.Attack:
            case EHomuBehavior.Attack1st:
            case EHomuBehavior.AttackLast:
            case EHomuBehavior.AttackWeak:
                texCol = Color.Maroon;
                break;

            case EHomuBehavior.React:
            case EHomuBehavior.React1st:
            case EHomuBehavior.ReactLast:
                texCol = Color.Violet;
                break;

            case EHomuBehavior.Avoid:
                texCol = Color.Gray;
                break;

            case EHomuBehavior.Coward:
                texCol = Color.Blue;
                break;
            }

            if ((e.State & DrawItemState.Selected) != 0)
            {
                e.Graphics.FillRectangle(new SolidBrush(Color.LightBlue), e.Bounds);
            }
            else
            {
                e.Graphics.FillRectangle(new SolidBrush(BackColor), e.Bounds);
            }

            e.Graphics.DrawString(behav.ToString(), Font, new SolidBrush(texCol), new Point(e.Bounds.X, e.Bounds.Y));
        }
        public static bool FromConfig(this string Value, out EHomuBehavior Behav)
        {
            Behav = (EHomuBehavior)(-1);
            if (Value == "BEHA_avoid")
            {
                Behav = EHomuBehavior.Avoid;
            }
            else if (Value == "BEHA_coward")
            {
                Behav = EHomuBehavior.Coward;
            }
            else if (Value == "BEHA_react_1st")
            {
                Behav = EHomuBehavior.React1st;
            }
            else if (Value == "BEHA_react")
            {
                Behav = EHomuBehavior.React;
            }
            else if (Value == "BEHA_react_last")
            {
                Behav = EHomuBehavior.ReactLast;
            }
            else if (Value == "BEHA_attack_1st")
            {
                Behav = EHomuBehavior.Attack1st;
            }
            else if (Value == "BEHA_attack")
            {
                Behav = EHomuBehavior.Attack;
            }
            else if (Value == "BEHA_attack_last")
            {
                Behav = EHomuBehavior.AttackLast;
            }
            else if (Value == "BEHA_attack_weak")
            {
                Behav = EHomuBehavior.AttackWeak;
            }

            return(Behav != (EHomuBehavior)(-1));
        }
Exemple #5
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		public static bool FromConfig(this string Value, out EHomuBehavior Behav) {
			Behav = (EHomuBehavior)(-1);
			if (Value == "BEHA_avoid")
				Behav = EHomuBehavior.Avoid;
			else if (Value == "BEHA_coward")
				Behav = EHomuBehavior.Coward;
			else if (Value == "BEHA_react_1st")
				Behav = EHomuBehavior.React1st;
			else if (Value == "BEHA_react")
				Behav = EHomuBehavior.React;
			else if (Value == "BEHA_react_last")
				Behav = EHomuBehavior.ReactLast;
			else if (Value == "BEHA_attack_1st")
				Behav = EHomuBehavior.Attack1st;
			else if (Value == "BEHA_attack")
				Behav = EHomuBehavior.Attack;
			else if (Value == "BEHA_attack_last")
				Behav = EHomuBehavior.AttackLast;
			else if (Value == "BEHA_attack_weak")
				Behav = EHomuBehavior.AttackWeak;

			return (Behav != (EHomuBehavior)(-1));
		}
Exemple #6
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 public bool AddTact(int ID, string Name, EHomuBehavior Behav, EHomuSkillUsage Skill, int Priority)
 {
     Add(new HomuTactListEntry(ID, Name, Behav, Skill, Priority));
     return(true);
 }