public void GotoState(EGameStatus state) { if (_gameState == state) { return; } DoChangeState(_gameState, state); }
private void DoStateOut(EGameStatus outState) { switch (outState) { case EGameStatus.Game: _entityCtrl.Dispose(); break; } }
private IEnumerator Lose() { yield return(new WaitForSeconds(1)); GameStatus = EGameStatus.Over; FadeToBlack.gameObject.SetActive(true); yield return(new WaitForSeconds(2)); SceneManager.LoadSceneAsync("Lose", LoadSceneMode.Single); }
public void Ready() { if (GameStatus == EGameStatus.OpponentReady) { gameController.StartLevel(); GameStatus = EGameStatus.Playing; } else { GameStatus = EGameStatus.WaitingForAnswer; } OtherPlayer.SendMessage(EMessageType.Ready.ToString()); }
public void BackToHomeModule() { TweenManager.Instance.ClearEmoticonList(); TweenManager.Instance.ClearPropList(); ContextManager.Instance.Pop(UIType.PlayingGameView.Name); ClearCurGame(); mCurGameStatus = EGameStatus.EHome; currentModule = new HomeModule(); AudioManager.Instance.IsPlayBackgroundAudio(true); Debug.Log("返回主界面"); //偶而出现消失主界面 // ContextManager.Instance.Push(new HomeContext()); }
public void NovoJogo() { this.myState = new BoardState(); this.eGameStatus = EGameStatus.PartidaInicia; int sorteio = UnityEngine.Random.Range(1, 3); //Sorteia 1 ou 2 apenas if (sorteio == 1) { this.eGameStatus = EGameStatus.AguardaP1; } else if (sorteio == 2) { this.eGameStatus = EGameStatus.AguardaP2; } }
public void NovoJogo() { myState = new BoardState(); GameStatus = EGameStatus.PartidaInicia; var sorteio = Random.Range(1, 3); //Sorteia 1 ou 2 apenas if (sorteio == 1) { GameStatus = EGameStatus.AguardaP1; } else if (sorteio == 2) { GameStatus = EGameStatus.AguardaP2; } }
private void DoStateIn(EGameStatus inState) { switch (inState) { case EGameStatus.Menu: UIManager.Instance.OpenView(EViewType.Menu); break; case EGameStatus.Game: UIManager.Instance.OpenView(EViewType.Game); _entityCtrl.Start(); _entityCtrl.CreatePlayer(); //_entityCtrl.CreateEnemy(2000); break; case EGameStatus.Over: UIManager.Instance.OpenView(EViewType.Over); break; } }
public void Jogada(int bt) { //Clicou onde já tem uma jogada ativa if (this.myState.getCellValue(bt) != BoardState.Cell.Empty) { return; } //Hora dos Players jogar if (this.eGameStatus == EGameStatus.AguardaP1) { this.myState.setCellValue(bt, BoardState.Cell.Player1); if (this.myState.matchState == BoardState.MatchState.InProgress) { this.eGameStatus = EGameStatus.AguardaP2; } } else if (this.eGameStatus == EGameStatus.AguardaP2) { this.myState.setCellValue(bt, BoardState.Cell.Player2); if (this.myState.matchState == BoardState.MatchState.InProgress) { this.eGameStatus = EGameStatus.AguardaP1; } } if (this.myState.matchState == BoardState.MatchState.Draw) { this.eGameStatus = EGameStatus.Empate; } else if (this.myState.matchState == BoardState.MatchState.Player1Won) { this.eGameStatus = EGameStatus.P1Vence; } else if (this.myState.matchState == BoardState.MatchState.Player2Won) { this.eGameStatus = EGameStatus.P2Vence; } }
public void Jogada(int posicao) { if (myState.GetCellValue(posicao) != Cell.Empty) { return; } if (GameStatus == EGameStatus.AguardaP1) { myState.SetCellValue(posicao, Cell.Player1); if (myState.State == MatchState.InProgress) { GameStatus = EGameStatus.AguardaP2; } } else if (GameStatus == EGameStatus.AguardaP2) { myState.SetCellValue(posicao, Cell.Player2); if (myState.State == MatchState.InProgress) { GameStatus = EGameStatus.AguardaP1; } } if (myState.State == MatchState.Draw) { GameStatus = EGameStatus.Empate; } else if (myState.State == MatchState.Player1Won) { GameStatus = EGameStatus.P1Vence; } else if (myState.State == MatchState.Player2Won) { GameStatus = EGameStatus.P2Vence; } }
private void DoChangeState(EGameStatus current, EGameStatus next) { DoStateOut(current); DoStateIn(next); _gameState = next; }
void ResetGame() { GameStatus = EGameStatus.CreatingNetwork; gameController.StopLevel(); gameController.level.Reset(); ResetOpponentConnection(); }
public GameManager() { _gameState = EGameStatus.None; _entityCtrl = new EntityCtrl(); }
void Start() { Application.runInBackground = true; gameController = FindObjectOfType<GameController>(); GameStatus = EGameStatus.InitializationNetwork; }
void Update() { if(peer != null) { peer.HearBeat(); } if(GameStatus == EGameStatus.Playing && gameController.level.LevelState == Level.ELevelState.Failed) { GameStatus = EGameStatus.GameFinished; SendMessageToOtherPlayer(EMessageType.GameLost.ToString()); } }
public void Replay() { if(null != OtherPlayer) OtherPlayer.SendMessage(EMessageType.ReplayGame.ToString()); gameController.RestartLevel(); GameStatus = EGameStatus.Playing; }
void MessageHandler(string msg) { var blocks = msg.Split(Connection.MESSAGE_SEPARATOR.ToCharArray(), 2); var messageType = Helper.StringToEnum<EMessageType>(blocks[0], EMessageType.Unknown); switch (messageType) { case EMessageType.GetName: { OtherPlayer.SendMessage(EMessageType.SendName.ToString(), PlayerName); break; } case EMessageType.SendName: { OtherPlayerName = blocks[1]; break; } case EMessageType.Ready: { if (GameStatus == EGameStatus.WaitingForAnswer) { gameController.StartLevel(); GameStatus = EGameStatus.Playing; } else { GameStatus = EGameStatus.OpponentReady; } break; } case EMessageType.BubbleCreated: { var bubbleState = new BubbleState(); bubbleState.DeserializeFromString(blocks[1]); gameController.InstantiateOpponentBubble(bubbleState); break; } case EMessageType.BubbleBursted: { int id = int.Parse(blocks[1]); gameController.OpponetBubbleBursted(id); break; } case EMessageType.BubbleMissed: { int id = int.Parse(blocks[1]); gameController.OpponentBubbleMissed(id); break; } case EMessageType.GameLost: { gameController.StopLevel(); GameStatus = EGameStatus.GameFinished; break; } case EMessageType.ReplayGame: { gameController.RestartLevel(); GameStatus = EGameStatus.Playing; break; } case EMessageType.Leave: { ResetGame(); break; } default: { Logger.LogWarning("Unknown state: " + blocks[0]); break; } } }
public void SwitchGameStatus(EGameStatus status) { // if (mCurGameStatus == status) { return; } mCurGameStatus = status; SwitchGameModule(); }
public void StartListening() { var config = new NetworkConfiguration(ip, port, 1); //just for one player try { peer = new Peer(config); peer.OnNewConnection += NewConnectionEventHandler; peer.Start(); GameStatus = EGameStatus.CreatingNetwork; } catch (System.Exception ex) { Debug.LogWarning(ex.Message); } }