protected override void OnDrawElement() { Rect render = RenderRectInfo; //绘制背景 EditorGUI.DrawRect(render, EGUITools.GetColor(0.3f)); //绘制帧显示 int highIndex = 0; for (int i = 0; i <= _minOffsetX + render.width; i++) { int index = i - _minOffsetX; if ((index) % _timeInvert == 0) { highIndex++; if (highIndex > _highInvert) { highIndex = 0; if (i >= _minOffsetX) { EditorGUI.DrawRect(new Rect(render.x + index, render.y + 15, 2, 15), EGUITools.GetColor(0.7f)); } } else { if (i >= _minOffsetX) { EditorGUI.DrawRect(new Rect(render.x + index, render.y + 20, 1, 10), EGUITools.GetColor(0.5f)); } } if (i >= _minOffsetX) { EditorGUI.LabelField(new Rect(render.x + index - 2, render.y + 2, _timeInvert, 10), ConvertPositionToIndex(i).ToString()); } } } float x = ((int)(_cursorOffsetX / (float)_timeInvert)) * _timeInvert; //绘制指针 EditorGUI.DrawRect(new Rect(x + render.x, render.y, 2, 30), EGUITools.GetColor(0.8f)); if (_autoMove != 0) { _minOffsetX += (int)_autoMove; if (_minOffsetX < 0) { _minOffsetX = 0; } } }
protected override void OnDrawElement() { EditorGUI.DrawRect(RenderRectInfo, EGUITools.GetColor(0.15f)); }