Exemple #1
0
        /// <summary>
        /// 保存操作
        /// </summary>
        /// <param name="callBackFunction"></param>
        public bool SendMsgEquipSystemGM2GCReqSaveOperation(UInt32 equipID, EEquipOperation operation, EOperationResult opResult, CBMsgEquipSystemGM2GCAckSaveOperation cb)
        {
            CMsgEquipSystemGC2GMReqSaveOperation req = new CMsgEquipSystemGC2GMReqSaveOperation(equipID, operation, opResult);

            CMsgEquipSystemGM2GCAckSaveOperation.cb = cb;
            return(CGameClient.Singleton.SendMsg(req));
        }
Exemple #2
0
 public CMsgEquipSystemGC2GMReqSaveOperation(UInt32 equipID, EEquipOperation a_operation, EOperationResult a_opResult)
     : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_EQUIPSYSTEM, CEquipSystemMsgNumID.EMSGNUMID_EQUIPSYSTEM_GC2GM_REQ_SAVE_OPERATION)
 {
     m_operation = a_operation;
     m_equipID   = equipID;
     m_opResult  = a_opResult;
 }
Exemple #3
0
        /// <summary>
        /// 请求条件
        /// </summary>
        public bool SendMsgEquipSystemGM2GCReqGetCondition(UInt32 equipID, EEquipOperation operation, CBMsgEquipSystemGM2GCAckCondition cb)
        {
            CMsgEquipSystemGC2GMReqCondition req = new CMsgEquipSystemGC2GMReqCondition(equipID, operation);

            CMsgEquipSystemGM2GCAckCondition.cb = cb;
            return(CGameClient.Singleton.SendMsg(req));
        }
Exemple #4
0
 public CMsgEquipSystemGC2GMReqCondition(UInt32 equipID, EEquipOperation a_operation)
     : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_EQUIPSYSTEM, CEquipSystemMsgNumID.EMSGNUMID_EQUIPSYSTEM_GC2GM_REQ_CONDITION)
 {
     m_operation = a_operation;
     m_equipID   = equipID;
 }