void Awake()
    {
        currentCutScene = ECutscene.ZoomIn;

        currentTimeBTWLightning = 0;
        lightningSpawnPositions = new Vector2[lightningSpawnPositionsHolder.transform.childCount];

        for (int i = 0; i < lightningSpawnPositions.Length; i++)
        {
            lightningSpawnPositions[i] = lightningSpawnPositionsHolder.transform.GetChild(i).position;
        }
    }
 public void GoToNextCutScene()
 {
     currentCutScene = (ECutscene)((int)currentCutScene + 1);
     doCutsceneOnce  = true;
 }