void Awake() { currentCutScene = ECutscene.ZoomIn; currentTimeBTWLightning = 0; lightningSpawnPositions = new Vector2[lightningSpawnPositionsHolder.transform.childCount]; for (int i = 0; i < lightningSpawnPositions.Length; i++) { lightningSpawnPositions[i] = lightningSpawnPositionsHolder.transform.GetChild(i).position; } }
public void GoToNextCutScene() { currentCutScene = (ECutscene)((int)currentCutScene + 1); doCutsceneOnce = true; }