Exemple #1
0
        }//ConvertToMayaFormat()

        public override float GetValue(ECurveValueType valueType_, int valueIndex_)
        {
            UnityEngine.Debug.Assert(valueIndex_ < dataSize);
            if (valueType_ == ECurveValueType.TYPE_X)
                return positionList[valueIndex_].x;
            else if (valueType_ == ECurveValueType.TYPE_Y)
                return positionList[valueIndex_].y;
            else if (valueType_ == ECurveValueType.TYPE_Z)
                return positionList[valueIndex_].z;
            return 0.0f;
        }//GetValue()
Exemple #2
0
 public virtual float GetValue(ECurveValueType valueType_, int valueIndex_) { return 0.0f; }