public RefData(string name, EComponentType eComponent, object bindVal = null)
 {
     this.name     = name;
     this.bindObj  = null;
     this.bindVal  = bindVal;
     this.TypeName = eComponent.ToString();
 }
 public RefData(string name, EComponentType eComponent, UnityEngine.Object bindObj)
 {
     this.name     = name;
     this.bindObj  = bindObj;
     this.bindVal  = null;
     this.TypeName = eComponent.ToString();
 }
Exemple #3
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        /// <summary>
        /// generates id for the component, adds it to an adequate list, and sends returning message
        /// </summary>
        /// <param name="client"></param>
        /// <param name="type"></param>
        /// <param name="parallelThreads"></param>
        /// <param name="solvableProblems"></param>
        public void RegisterComponent(TcpClient client, EComponentType type, int parallelThreads = 1, List <string> solvableProblems = null)
        {
            var componentsInfo = new ComponentsInfo(type, ++_maxComponentId, client, _timeout, parallelThreads, solvableProblems);

            componentsInfo.ComponentTimedOut += componentsInfo_ComponentTimedOut;
            switch (type.ToString())
            {
            case ("TaskManager"):
                _taskManagers.Add(componentsInfo);
                break;

            case ("ComputationalNode"):
                _computationalNodes.Add(componentsInfo);
                break;

            case ("ComputationalClient"):
                _computationalClients.Add(componentsInfo);
                break;
            }
            var responseMsg = new RegisterResponseMessage(_maxComponentId, DateTime.Now);

            SendMessage(responseMsg.Serialize(), client);
            EventLogger.GetLog().InfoFormat("Zarejestrowano {0} z Id:{1}", componentsInfo.Type, componentsInfo.Id);
        }
Exemple #4
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    // Token: 0x06000017 RID: 23 RVA: 0x00003088 File Offset: 0x00001288
    private RefData GetData(GameObject go)
    {
        bool    flag = go != null;
        RefData result;

        if (flag)
        {
            RefData refData = null;
            for (int i = 0; i < 18; i++)
            {
                EComponentType ecomponentType = (EComponentType)i;
                bool           flag2          = ecomponentType != EComponentType.GameObject;
                if (flag2)
                {
                    Component component = go.GetComponent(ecomponentType.ToString());
                    bool      flag3     = component != null;
                    if (flag3)
                    {
                        refData = new RefData(go.name, ecomponentType, component);
                        break;
                    }
                }
            }
            bool flag4 = refData == null;
            if (flag4)
            {
                refData = new RefData(go.name, EComponentType.GameObject, go);
            }
            result = refData;
        }
        else
        {
            result = null;
        }
        return(result);
    }