//--------------------------------------------------------------------------- public void SetCollisionCategory(ECollisionCategory category) { CollisionCategory = category; foreach (Fixture fixture in Fixtures) { fixture.CollisionCategories = (Category)category; //m_CategoryMapping[CollisionCategory]; } }
//--------------------------------------------------------------------------- public void SetCollidesWith(ECollisionCategory category) { CollidesWith = category; foreach (Fixture fixture in Fixtures) { fixture.CollidesWith = (Category)category; //m_CategoryMapping[CollidesWith]; } }