private void Handle_Start_Browse_Lobby_Response( CStartBrowseLobbyResponse response ) { Clear_Lobbies(); switch ( response.Result ) { case EStartBrowseResult.AutoJoined: State = EClientBrowseState.None; break; case EStartBrowseResult.Success: State = EClientBrowseState.Browse_Idle; response.LobbySummaries.Apply( summary => Add_Summary( summary ) ); CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Browse_Start_Success ); break; case EStartBrowseResult.Invalid_State: State = EClientBrowseState.None; CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Browse_Start_Invalid_State ); break; default: State = EClientBrowseState.None; break; } }
private void Handle_Start_Browse_Lobby_Command( CStartBrowseLobbySlashCommand command ) { CClientLogicalThread.Instance.Send_Message_To_Server( new CStartBrowseLobbyRequest( command.GameModes, command.MemberTypes, command.JoinFirstAvailable ) ); State = EClientBrowseState.Starting; }
private void Handle_Cursor_Browse_Lobby_Response( CCursorBrowseLobbyResponse response ) { switch ( response.Result ) { case ECursorBrowseResult.Not_Browsing: CClientResource.Output_Text< EClientTextID >( EClientTextID.Client_Browse_Cursor_Not_Browsing ); break; case ECursorBrowseResult.End_Of_Cursor: break; case ECursorBrowseResult.Success: Clear_Lobbies(); response.LobbySummaries.Apply( summary => Add_Summary( summary ) ); break; } State = EClientBrowseState.Browse_Idle; }
private void Handle_End_Browse_Lobby_Command( CEndBrowseLobbySlashCommand command ) { if ( State != EClientBrowseState.None ) { CClientLogicalThread.Instance.Send_Message_To_Server( new CEndBrowseLobbyMessage() ); } State = EClientBrowseState.None; }
private void Handle_Browse_Previous_Lobby_Command( CBrowsePreviousLobbySetSlashCommand command ) { if ( State == EClientBrowseState.Browse_Idle ) { State = EClientBrowseState.Browse_Moving; CClientLogicalThread.Instance.Send_Message_To_Server( new CBrowsePreviousLobbySetRequest() ); } }