public void UpdateCard(ECards card) { switch (card) { case ECards.BLUE_CARD: blue.SetActive(true); blue.GetComponent <Animator>().SetTrigger("Increase"); CrossPlay(); break; case ECards.ORANGE_CARD: orange.SetActive(true); orange.GetComponent <Animator>().SetTrigger("Increase"); CrossPlay(); break; case ECards.PURPLE_CARD: purple.SetActive(true); purple.GetComponent <Animator>().SetTrigger("Increase"); CrossPlay(); break; default: break; } }
public bool HasCard(ECards card) { return(_inventory.HasCard(card)); }
public bool HasCard(ECards card) { return(_cards.Contains(card)); }
private void AddCard(ECards card) { SoundManager.Play2D(_takeCardKey); _cards.Add(card); _gui.UpdateCard(card); }