Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            _ecs.SpriteBatch = spriteBatch;
            _ecs.Content     = Content;
            _font            = Content.Load <SpriteFont>("Fonts/score");
            _ecs.Initialse(graphics);
        }