/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _ecs.SpriteBatch = spriteBatch; _ecs.Content = Content; _font = Content.Load <SpriteFont>("Fonts/score"); _ecs.Initialse(graphics); }