Exemple #1
0
    //=========================================================================
    public void SetVector(ECHOPROP iep, Vector4 ivec4)
    {
        EchoMaterialProperty emp = _matProp[(int)iep];

        emp.active = true;

        switch (emp.mathtOpt)
        {
        case ECHOPFXMATHS.DIRECT:
            emp.vec4Val = ivec4;
            break;

        case ECHOPFXMATHS.ADD:
            emp.vec4Val += ivec4;
            break;

        case ECHOPFXMATHS.AVERAGE:
            emp.vec4Val  = (emp.vec4Val + ivec4) * emp.avgStart;
            emp.avgStart = 0.5f;
            break;

        case ECHOPFXMATHS.MULTIPLY:
            emp.vec4Val.x *= ivec4.x;
            emp.vec4Val.y *= ivec4.y;
            emp.vec4Val.z *= ivec4.z;
            emp.vec4Val.w *= ivec4.w;
            break;
        }
    }
Exemple #2
0
    //=========================================================================
    public void SetFloat(ECHOPROP iep, float inum)
    {
        EchoMaterialProperty emp = _matProp[(int)iep];

        emp.active = true;

        switch (emp.mathtOpt)
        {
        case ECHOPFXMATHS.DIRECT:
            emp.floatVal = inum;
            break;

        case ECHOPFXMATHS.ADD:
            emp.floatVal += inum;
            break;

        case ECHOPFXMATHS.AVERAGE:
            emp.floatVal = (emp.floatVal + inum) * emp.avgStart;
            emp.avgStart = 0.5f;
            break;

        case ECHOPFXMATHS.MULTIPLY:
            emp.floatVal *= inum;
            break;
        }

        emp.floatVal = inum;
    }
Exemple #3
0
    //=========================================================================
    public void SetTexture(ECHOPROP iep, Texture itex)
    {
        EchoMaterialProperty emp = _matProp[(int)iep];

        emp.active = true;
        emp.texVal = itex;
    }