Exemple #1
0
 public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     EC.ChangeLayer2Default();
     if (EC.Drop)
     {
         int DropNum = Random.Range(EC.DropMin, EC.DropMax);
         for (int i = 0; i < DropNum; i++)
         {
             Instantiate(EC.Drop, tra.position + new Vector3(Random.value, Random.value, 0), Quaternion.identity);
         }
     }
 }
Exemple #2
0
 public override void Enter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.SetBool("Death", true);
     EC.ChangeLayer2Default();
     FindObjectOfType <MenuController4Boss>().Clear();
     Debug.Log(GameObject.FindGameObjectWithTag("GameController"), GameObject.FindGameObjectWithTag("GameController"));
     GameObject.FindGameObjectWithTag("GameController").GetComponent <BoxCollider2D>().enabled = true;
     if (EC.Drop)
     {
         int DropNum = Random.Range(EC.DropMin, EC.DropMax);
         for (int i = 0; i < DropNum; i++)
         {
             Instantiate(EC.Drop, tra.position + new Vector3(5 * Random.value, 5 * Random.value, 0), Quaternion.identity);
         }
     }
 }