Exemple #1
0
    /// <summary>
    /// 检测射线选择物体
    /// </summary>
    /// <param name="origin"></param>
    /// <param name="direction"></param>
    public void UpdateSelect()
    {
#if UNITY_EDITOR
        Debug.DrawLine(ray.origin, ray.origin + ray.direction * 100, Color.red);
#endif
        if (Physics.Raycast(ray, out raycastHit, maxDistance, layerFilter))
        {
            if (selectedObject == null)
            {
                selectedObject = raycastHit.transform.GetComponent <EBehaviour>();
            }
            else
            {
                if (selectedObject == raycastHit.transform.GetComponent <EBehaviour>())
                {
                    ActiveSelectedEvent(SelectType.Over, selectedObject);
                }
                else
                {
                    ActiveSelectedEvent(SelectType.Exit, selectedObject);
                    selectedObject = raycastHit.transform.GetComponent <EBehaviour>();
                    ActiveSelectedEvent(SelectType.Enter, selectedObject);
                }
            }
            if (!activeEvent)
            {
                activeEvent = true;
                ActiveSelectedEvent(SelectType.Enter, selectedObject);
            }
        }
        else
        {
            if (activeEvent)
            {
                activeEvent = false;
                ActiveSelectedEvent(SelectType.Exit, selectedObject);
                selectedObject = null;
            }
        }
    }
Exemple #2
0
        //---------------------------------------------------------------------------

        public void AddTarget(IEntity target, EBehaviour behaviour)
        {
            m_Target    = target.GUID;
            m_Behaviour = behaviour;
        }
Exemple #3
0
 private void OnSelected(SelectType arg0, EBehaviour arg1)
 {
     Debug.Log(arg0 + ":" + arg1 != null ? arg1.name : "Null");
 }
Exemple #4
0
 void ActiveSelectedEvent(SelectType selecttype, EBehaviour eobject)
 {
     SelectedEvent.Invoke(selecttype, eobject);
 }
Exemple #5
0
        //---------------------------------------------------------------------------

        private List <Point> ExecuteSearch(Point startPoint, Point endPoint, EBehaviour behaviour)
        {
            foreach (PathNode node in m_Nodes)
            {
                node.Reset();
            }

            if (StageManager.Get().IsBlocked(startPoint.X, startPoint.Y))
            {
                return(new List <Point>());
            }
            if (StageManager.Get().IsBlocked(endPoint.X, endPoint.Y))
            {
                return(new List <Point>());
            }

            if (!Bounds.Contains(startPoint.X, startPoint.Y))
            {
                return(new List <Point>());
            }
            if (!Bounds.Contains(endPoint.X, endPoint.Y))
            {
                return(new List <Point>());
            }

            SortedList <int, Point> open   = new SortedList <int, Point>(new DuplicateKeyComparer <int>());
            List <Point>            closed = new List <Point>();

            open.Add(0, startPoint);

            Point current = new Point();

            while (open.Count > 0)
            {
                current = open.First().Value;
                if (current.Equals(endPoint))
                {
                    break;
                }
                else
                {
                    open.RemoveAt(0);
                    closed.Add(current);

                    foreach (Tuple <Point, int> position in GetAdjacentNodes(current))
                    {
                        if (closed.Contains(position.Item1))
                        {
                            continue;
                        }
                        if (open.ContainsValue(position.Item1))
                        {
                            continue;
                        }

                        m_Nodes[position.Item1.X, position.Item1.Y].Cost      = m_Nodes[current.X, current.Y].Cost + position.Item2;
                        m_Nodes[position.Item1.X, position.Item1.Y].Heuristic = Math.Abs(endPoint.X - position.Item1.X) + Math.Abs(endPoint.Y - position.Item1.Y);
                        open.Add(m_Nodes[position.Item1.X, position.Item1.Y].Total, position.Item1);
                    }
                }
            }

            bool         startFound = false;
            List <Point> path       = new List <Point>();

            current = endPoint;

            while (!startFound)
            {
                foreach (Tuple <Point, int> position in GetAdjacentNodes(current))
                {
                    if (position.Item1.Equals(startPoint))
                    {
                        startFound = true;
                    }

                    if (closed.Contains(position.Item1) || open.ContainsValue(position.Item1))
                    {
                        if (m_Nodes[position.Item1.X, position.Item1.Y].Cost < m_Nodes[current.X, current.Y].Cost)
                        {
                            current = position.Item1;
                            path.Add(position.Item1);
                        }
                    }
                }
            }
            path.Reverse();

            return(path);
        }
Exemple #6
0
        //---------------------------------------------------------------------------

        public List <Vector3> ExecuteSearch(Vector3 startLocation, Vector3 endLocation, EBehaviour behaviour = EBehaviour.Follow)
        {
            Area area = AreaManager.Get().GetSharedArea(startLocation.To2D(), endLocation.To2D());

            if (area == null)
            {
                return(new List <Vector3>());
            }
            else
            {
                Rectangle areaBounds = area.Collider.Rects[0];
                Bounds = new Rectangle(areaBounds.X / 64, areaBounds.Y / 64, areaBounds.Width / 64, areaBounds.Height / 64);
            }

            Point startPoint = new Point(((int)startLocation.X - 32) / 64, ((int)startLocation.Y - 32) / 64);
            Point endPoint   = new Point(((int)endLocation.X - 32) / 64, ((int)endLocation.Y - 32) / 64);

            List <Vector3> path = new List <Vector3>();

            foreach (Point position in ExecuteSearch(startPoint, endPoint, behaviour))
            {
                if (position.Equals(startPoint))
                {
                    continue;
                }
                Vector3 pathLocation = new Vector3(position.X * 64 + 32, position.Y * 64 + 32, startLocation.Z);
                path.Add(pathLocation);
            }
            return(path);
        }
 public void SetState(EBehaviour state)
 {
     type = state;
 }
 private bool IsState(EBehaviour state)
 {
     return(state == type);
 }