public void Activate(Vector3 startPosition, EBallOwner ballMark, string ballTag) { transform.position = startPosition; _isActivated = true; _ownerMarking = ballMark; tag = ballTag; _trailEffect.Clear(); }
void OnEnable() { _rb2d = GetComponent <Rigidbody2D>(); _prevPosition = transform.position; _ownerMarking = EBallOwner.EMPTY; }