private void InitAvaterInfo(EAvaterType type) { if (type == EAvaterType.MainPlayer) { Info = new CSMainPlayerInfo(null); } }
/// <summary> /// 单位进入视野 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="id"></param> /// <param name="data"></param> /// <param name="type"></param> public virtual void ProcessAvatarEnterView <T>(long id, object data, EAvaterType type) where T : CSAvater, new() { if (id == 0) { return; } CSAvater avater = GetAvater(id); if (avater == null) { avater = GetPoolItem <T>(typeof(T)); } //刷新的视野还在场景中,那么不进行创建,而是进行单位的刷新 avater.InitData(data); TryCreateAvater(avater, null); //AddWaitDeal(avatar, TryCreateAvater, CreateAvatarInternal, null); }
private void OnGUI_SelectAvaterType() { GUILayout.BeginHorizontal(); { SelectAvaterType = (EAvaterType)EditorGUILayout.EnumPopup(SelectAvaterType, GUILayout.Width(100)); if (LastSelectAvaterType != SelectAvaterType) { LastSelectAvaterType = SelectAvaterType; InitAvaterInfo(SelectAvaterType); } if (SelectAvaterType != EAvaterType.MainPlayer) { GUILayout.Label("生成数量:", GUILayout.Width(60)); EditorGUILayout.TextField("", GUILayout.Width(80)); if (GUILayout.Button("生成", GUILayout.Width(40))) { } } } GUILayout.EndHorizontal(); }
public GMAvaterGenerateTool() { LastSelectAvaterType = SelectAvaterType; InitAvaterInfo(SelectAvaterType); }