protected SActor(byte worldId) : base(worldId) { mActorControlType = EActorControlType.ESCT_Human; mTimeOfNextShot = 0.0f; mTimeBetweenShots = 0.2f; mTimeOfNextBomb = 0.0f; mTimeBetweenBomb = 0.2f; //CacheAttributes(); }
public void SetActorControlType(EActorControlType inActorControlType) { mActorControlType = inActorControlType; }