public void SetNavState(EAINavState newState) { if (AINavState.Count > 0) { AINavState.Pop(); } AINavState.Push(newState); }
public void PushTempNavState(EAINavState tempState) { AINavState.Push(tempState); }
public void SetAIState(EAINavState state) { AIStateLabel.text = Enum.GetName(typeof(EAINavState), state); }