Exemple #1
0
    public void SetRenderer()
    {
        bool buseParts = false;

        for (int i = 0; i < m_PartTblId.Length; ++i)
        {
            if (!string.IsNullOrEmpty(m_PartTblId[i]))
            {
                buseParts = true;
            }
        }

        if (buseParts == false)
        {
            EACharacterInfo characterInfo = transform.GetComponent <EACharacterInfo>();

            if (characterInfo != null)
            {
                renderers = characterInfo.renderers;
            }
        }
        else
        {
            renderers = transform.GetComponentsInChildren <Renderer>();
        }
    }
Exemple #2
0
    /// <summary>
    ///  skeleton setting
    /// </summary>
    public void SetSkeleton()
    {
        if (transformList.Count <= 0)
        {
            EACharacterInfo characterInfo = transform.GetComponent <EACharacterInfo>();

            if (characterInfo != null)
            {
                Transform[] transforms = characterInfo.Bones;
                string[]    BoneNames  = characterInfo.BoneNames;

                for (int i = 0; i < transforms.Length; ++i)
                {
                    int key = CRC32.GetHashForAnsi(BoneNames[i]);
                    transformList.Add(key, transforms[i]);
                }
            }
            else
            {
                Debug.LogError("SetSkeleton - EACharacterInfo is null : " + gameObject.name);

                Transform[] transforms = transform.GetComponentsInChildren <Transform>();

                for (int i = 0; i < transforms.Length; ++i)
                {
                    int key = CRC32.GetHashForAnsi(transforms[i].name);

                    Transform value = null;

                    if (!transformList.TryGetValue(key, out value))
                    {
                        transformList.Add(key, transforms[i]);
                    }
                }
            }
        }

        Transform mesh = GetTransform("mesh");

        if (mesh != null)
        {
            mesh.transform.parent = null;
            GameObject.Destroy(mesh.gameObject);
        }

        GameObject _mesh = EAFrameUtil.AddChild(gameObject, "mesh");

        if (_mesh != null)
        {
            AddTransform("mesh", _mesh.transform);
        }
    }