private IEnumerator GameRunning(DynamiteGame game) { yield return(new WaitForSeconds(220f)); if (game.State != GameState.Running) { yield break; } audio.PlayVoice(2); // "Beeilt euch!" // wait for timeout WaitForSeconds interval = new WaitForSeconds(.5f); while (game.State == GameState.Running && game.ElapsedTime <= RoomMaster.MaxTimeDynamite) { yield return(interval); } if (game.State == GameState.Running) { Debug.Assert(game.ElapsedTime > RoomMaster.MaxTimeDynamite, "Timeout not reached."); game.Abort(); } }
private void Start() { pipes = Ets.Room.GetGame <PipesGame>(); crane = Ets.Room.GetGame <CratesGame>(); dynamite = Ets.Room.GetGame <DynamiteGame>(); trigger = Ets.Room.GetGame <TriggersGame>(); }
private IEnumerator GameCompleted(DynamiteGame game) { audio.PlayVoice(142); // "Alles klar." yield return(new WaitForSeconds(audio.GetVoiceLength(142))); if (game.ElapsedTime <= 300f) { Ets.Room.GetGame <TriggersGame>().Initialize(GameDifficulty.Hard); } else { Ets.Room.GetGame <TriggersGame>().Initialize(GameDifficulty.Medium); } }
private void OnScoresUpdated(ScoringModule sender, ScoresUpdatedEventArgs e) { PipesGame pipes = Ets.Room.GetGame <PipesGame>(); lblScorePipes.text = e.Scores.ContainsScore(pipes) ? e.Scores.GetScore(pipes).ToString() : "-"; CratesGame crates = Ets.Room.GetGame <CratesGame>(); lblScoreCrane.text = e.Scores.ContainsScore(crates) ? e.Scores.GetScore(crates).ToString() : "-"; DynamiteGame dynamite = Ets.Room.GetGame <DynamiteGame>(); lblScoreDynamite.text = e.Scores.ContainsScore(dynamite) ? e.Scores.GetScore(dynamite).ToString() : "-"; TriggersGame trigger = Ets.Room.GetGame <TriggersGame>(); lblScoreTrigger.text = e.Scores.ContainsScore(trigger) ? e.Scores.GetScore(trigger).ToString() : "-"; }
private void onInstructionSolvedStateChanged(DynamiteGame sender, InstructionSolvedStateChangedArgs e) { if (e.Solved) { Statistics.dynamiteInstructionsSolved++; } else { Statistics.dynamiteInstructionsSolved--; } if (Statistics.dynamiteInstructionsSolved > Statistics.dynamiteMaxInstructionsSolved) { Statistics.dynamiteMaxInstructionsSolved = Statistics.dynamiteInstructionsSolved; } }
private IEnumerator GameInitialized(DynamiteGame game) { lighting.SwitchToLights(Light.Dynamite); audio.PlayVoice(131); // "Die Wand hier..." yield return(new WaitForSeconds(audio.GetVoiceLength(131))); int instructionsVoiceClip = instructionsVoiceClips[game.ScenarioNumber - 1]; audio.PlayVoice(instructionsVoiceClip); // "Benutzt Sprengtafel..." yield return(new WaitForSeconds(audio.GetVoiceLength(instructionsVoiceClip))); audio.PlayVoice(136); // "Wenn alles richtig platziert ist..." yield return(new WaitForSeconds(audio.GetVoiceLength(136))); game.Start(); }
protected override void Setup() { PipesGame pipes = Room.GetGame <PipesGame>(); pipes.OnValveTurned += OnValveTurned; pipes.OnFanTriggered += OnFanTriggered; crates = Room.GetGame <CratesGame>(); crates.OnCrateDropped += OnCrateDropped; crates.OnCratePickedUp += OnCratePickedUp; DynamiteGame dynamite = Room.GetGame <DynamiteGame>(); dynamite.OnInstructionSolvedStateChanged += OnInstructionSolvedStateChanged; dynamite.OnStickInserted += OnStickInserted; dynamite.OnStickRemoved += OnStickRemoved; TriggersGame trigger = Room.GetGame <TriggersGame>(); trigger.OnButtonPressed += OnButtonPressed; }
// Use this for initialization void Awake() { pnlInstructions = transform.Find("pnlInstructions"); Transform pnlHoles = transform.Find("pnlHoles"); //print(pnlHoles != null); for (int i = 0; i < lblHoles.Length; i++) { //print(pnlHoles.GetChild(i)); //print(pnlHoles.Find(i.ToString())); lblHoles[i] = pnlHoles.Find(i.ToString()).GetComponentInChildren <Text>(); } game = Ets.Room.GetGame <DynamiteGame>(); game.OnGameStateChanged += OnGameStateChanged; game.OnInstructionSolvedStateChanged += OnInstructionSolvedStateChanged; game.OnStickInserted += OnStickInserted; game.OnStickRemoved += OnStickRemoved; //OnGameStateChanged(game, game.State, game.State); }
protected override void Setup() { pipes = Room.GetGame <PipesGame>(); pipes.OnValveTurned += OnValveTurned; pipes.OnFanTriggered += OnFanTriggered; CratesGame crates = Room.GetGame <CratesGame>(); crates.OnCraneDeploymentFinished += OnCraneDeploymentFinished; crates.OnCraneDeploymentStarted += OnCraneDeploymentStarted; crates.OnCraneMovementStarted += OnCraneMovementStarted; crates.OnCraneMovementStopped += OnCraneMovementStopped; crates.OnCrateDropped += OnCrateDropped; crates.OnCratePickedUp += OnCratePickedUp; DynamiteGame dynamite = Room.GetGame <DynamiteGame>(); dynamite.OnStickInserted += OnStickInserted; dynamite.OnStickRemoved += OnStickRemoved; TriggersGame trigger = Room.GetGame <TriggersGame>(); trigger.OnButtonPressed += OnButtonPressed; }
public void OnStickRemoved(DynamiteGame sender, StickEventArgs e) { audio.PlaySound(32); }
protected override void Setup() { lighting = Room.GetModule <LightingDirector>(); game = Room.GetGame <DynamiteGame>(); }
public void OnStickInserted(DynamiteGame sender, StickEventArgs e) { audio.PlaySound(31); }
private void OnStickRemoved(DynamiteGame sender, StickEventArgs e) { Record(new StickRemoval(e.HoleIndex, e.Stick.Index, e.Stick.Holes, e.Stick.Grooves, e.Stick.Length, e.Stick.Weight)); }
private void OnInstructionSolvedStateChanged(DynamiteGame sender, InstructionSolvedStateChangedArgs e) { Record(new InstructionStateChange(e.InstructionIndex, e.Solved)); }
public void OnInstructionSolvedStateChanged(DynamiteGame sender, InstructionSolvedStateChangedArgs e) { lblInstructions[e.InstructionIndex].color = e.Solved ? ColorSolvedInstruction : ColorUnsolvedInstruction; }
public void OnStickRemoved(DynamiteGame sender, StickEventArgs e) { UpdateHoleLabel(e.HoleIndex, -1); }
public void OnStickInserted(DynamiteGame sender, StickEventArgs e) { UpdateHoleLabel(e.HoleIndex, e.Stick.Index); }
private void onStickInserted(DynamiteGame sender, StickEventArgs e) { Statistics.dynamiteStickInsertions++; Statistics.dynamiteSticksInHoles++; }
private void onStickRemoved(DynamiteGame sender, StickEventArgs e) { Statistics.dynamiteStickRemovals++; Statistics.dynamiteSticksInHoles--; }