Exemple #1
0
    // LoadAdditionalIconsInAtlas(uiAtlas, "C:/SDXModding/Game/Working/Mods/SDX/UI/Icons")
    public static void LoadAdditionalIconsInAtlas(UIAtlas atlas, string iconsPath)
    {
        DynamicUIAtlas dynUiAtlas = atlas as DynamicUIAtlas;

        //DynamicUIAtlas dynUiAtlas = uiAtlas.gameObject.GetComponent<DynamicUIAtlas>();

        if (dynUiAtlas == null)
        {
            DebugMsg("No DynamicUIAtlas component on uiAtlas");
            return;
        }

        //DynamicUIAtlas dynUiAtlas = new DynamicUIAtlas();

        dynUiAtlas.ResetAtlas();
        Dictionary <string, Texture2D> dictionary = new Dictionary <string, Texture2D>();

        DebugMsg("uiAtlas DynamicUIAtlas PrebakedAtlas = " + dynUiAtlas.PrebakedAtlas);

        //string path = "C:/SDXModding/Game/Working/Mods/SDX/UI/Icons";
        if (Directory.Exists(iconsPath))
        {
            string[] array = Directory.GetFiles(iconsPath);
            foreach (string image in array)
            {
                if (image.ToLower().EndsWith(".png"))
                {
                    DebugMsg("Adding icon to UIAtlas: " + image);
                    Texture2D texture2D = new Texture2D(1, 1, TextureFormat.ARGB32, false);
                    if (texture2D.LoadImage(File.ReadAllBytes(image)))
                    {
                        dictionary.Add(Path.GetFileNameWithoutExtension(image), texture2D);
                    }
                    else
                    {
                        UnityEngine.Object.Destroy(texture2D);
                    }
                }
            }

            dynUiAtlas.LoadAdditionalSprites(dictionary);

            foreach (Texture2D obj in dictionary.Values)
            {
                UnityEngine.Object.Destroy(obj);
            }

            dynUiAtlas.Compress();
        }
        else
        {
            DebugMsg("Cannot find path: " + iconsPath);
        }
    }
        public override void Execute(List <string> _params, CommandSenderInfo _senderInfo)
        {
            string exportPath = Utils.GetGameDir("ItemIcons");

            GameObject atlasObj = GameObject.Find("/NGUI Root (2D)/ItemIconAtlas");

            if (atlasObj == null)
            {
                SdtdConsole.Instance.Output("Atlas object not found");
                return;
            }
            DynamicUIAtlas atlas = atlasObj.GetComponent <DynamicUIAtlas> ();

            if (atlas == null)
            {
                SdtdConsole.Instance.Output("Atlas component not found");
                return;
            }

            Texture2D atlasTex = atlas.texture as Texture2D;

            if (Directory.Exists(exportPath))
            {
                SdtdConsole.Instance.Output("Export path (" + exportPath + ") already exists");
                return;
            }
            Directory.CreateDirectory(exportPath);

            foreach (UISpriteData data in atlas.spriteList)
            {
                string    name = data.name;
                Texture2D tex  = new Texture2D(data.width, data.height, TextureFormat.ARGB32, false);
                tex.SetPixels(atlasTex.GetPixels(data.x, atlasTex.height - data.height - data.y, data.width, data.height));
                byte[] pixData = tex.EncodeToPNG();
                File.WriteAllBytes(exportPath + "/" + name + ".png", pixData);

                UnityEngine.Object.Destroy(tex);
            }
        }
Exemple #3
0
    public static void WriteItemIconAtlasImageToDisc()
    {
        //EntityPlayerLocal player = GameManager.Instance.World.GetLocalPlayer() as EntityPlayerLocal;
        EntityPlayerLocal player = GameManager.Instance.World.GetPrimaryPlayer();

        if (player == null)
        {
            Debug.LogError("WriteItemIconAtlasImageToDisc: Cannot find Local Player, aborting!");
            return;
        }
        LocalPlayerUI uiforPlayer   = LocalPlayerUI.GetUIForPlayer(player);
        UIAtlas       uiAtlas       = uiforPlayer.xui.GetAtlasByName("UIAtlas");
        UIAtlas       itemIconAtlas = uiforPlayer.xui.GetAtlasByName("itemIconAtlas");

        DynamicUIAtlas dynItemIconAtlas = itemIconAtlas.gameObject.GetComponent <DynamicUIAtlas>();

        if (dynItemIconAtlas != null)
        {
            DebugMsg("itemIconAtlas PrebakedAtlas: " + dynItemIconAtlas.PrebakedAtlas);
        }
        else
        {
            DebugMsg("Cannot find dynItemIconAtlas");
        }

        Texture2D texture2Dsrc;

        //if (!DynamicUIAtlasTools.ReadPrebakedAtlasTexture(dynItemIconAtlas.PrebakedAtlas, out texture2DSrc))
        if (!DynamicUIAtlasTools.ReadPrebakedAtlasTexture("GUI/Atlases/UIAtlas", out texture2Dsrc))
        {
            DebugMsg("Could not read dynamic atlas texture");
            return;
        }

        DebugMsg("itemIconAtlas Texture: " + texture2Dsrc.name + " (" + texture2Dsrc.width.ToString() + "x" + texture2Dsrc.height.ToString() + ")");
        Texture2D texture2D = new Texture2D(texture2Dsrc.width, texture2Dsrc.height, TextureFormat.ARGB32, false);

        texture2D.SetPixels(texture2Dsrc.GetPixels());
        byte[] bytes = texture2D.EncodeToPNG();
        //File.WriteAllBytes("C:/SDXModding/Gimp/itemIconAtlas_extract.png", bytes);
        File.WriteAllBytes("C:/SDXModding/Gimp/ui_atlas_extract.png", bytes);
        UnityEngine.Object.Destroy(texture2D);
        Resources.UnloadAsset(texture2Dsrc);

        //Texture2D texture2Dsrc;
        if (!DynamicUIAtlasTools.ReadPrebakedAtlasTexture(dynItemIconAtlas.PrebakedAtlas, out texture2D))
        {
            SingletonMonoBehaviour <SdtdConsole> .Instance.Output("Could not read dynamic atlas texture");

            return;
        }
        //DebugMsg("uiAtlas Texture: " + uiAtlas.texture.name + " (" + uiAtlas.texture.width.ToString() + "x" + uiAtlas.texture.height.ToString() + ")");
        texture2D = new Texture2D(uiAtlas.texture.width, uiAtlas.texture.height, TextureFormat.ARGB32, false);
        texture2D.SetPixels(((Texture2D)uiAtlas.texture).GetPixels());
        bytes = texture2D.EncodeToPNG();
        File.WriteAllBytes("C:/SDXModding/Gimp/ui_atlas_extract.png", bytes);

        //DebugMsg("itemIconAtlas Texture: " + itemIconAtlas.texture.name + " (" + itemIconAtlas.texture.width.ToString() + "x" + itemIconAtlas.texture.height.ToString() + ")");
        texture2D = new Texture2D(itemIconAtlas.texture.width, itemIconAtlas.texture.height, TextureFormat.ARGB32, false);
        texture2D.SetPixels(((Texture2D)itemIconAtlas.texture).GetPixels());
        bytes = texture2D.EncodeToPNG();
        File.WriteAllBytes("C:/SDXModding/Gimp/itemIconAtlas_extract.png", bytes);
        UnityEngine.Object.Destroy(texture2D);
        Resources.UnloadAsset(texture2Dsrc);
    }